10 interesting stories served every morning and every evening.




1 1,154 shares, 65 trendiness

GrapheneOS (@GrapheneOS@grapheneos.social)

To use the Mastodon web ap­pli­ca­tion, please en­able JavaScript. Alternatively, try one of the na­tive apps for Mastodon for your plat­form.

...

Read the original on grapheneos.social »

2 1,102 shares, 189 trendiness

Say hello to MacBook Neo

Say hello to MacBook Neo

Apple’s all-new MacBook fea­tures a durable alu­minum de­sign, a stun­ning 13-inch Liquid Retina dis­play, the power of Apple sil­i­con, and all-day bat­tery life — all for the break­through start­ing price of just $599

Apple to­day un­veiled MacBook Neo, an all-new lap­top that de­liv­ers the magic of the Mac at a break­through price, mak­ing it even more ac­ces­si­ble to mil­lions of peo­ple around the world. MacBook Neo starts with a beau­ti­ful Apple de­sign, fea­tur­ing a durable alu­minum en­clo­sure in an ar­ray of gor­geous col­ors — blush, in­digo, sil­ver, and a fresh new cit­rus. Its stun­ning 13-inch Liquid Retina dis­play brings web­sites, pho­tos, videos, and apps to life with high res­o­lu­tion and bright­ness, and sup­port for 1 bil­lion col­ors. Powered by A18 Pro, MacBook Neo can fly through every­day tasks, from brows­ing the web and stream­ing con­tent, to edit­ing pho­tos, ex­plor­ing cre­ative hob­bies, or us­ing AI ca­pa­bil­i­ties across apps. In fact, it’s up to 50 per­cent faster for every­day tasks like web brows­ing,1 and up to 3x faster when run­ning on-de­vice AI work­loads like ap­ply­ing ad­vanced ef­fects to pho­tos,2 com­pared to the best­selling PC with the lat­est ship­ping Intel Core Ultra 5. Providing up to 16 hours of bat­tery life, MacBook Neo al­lows users to go all day on a sin­gle charge.3 A 1080p FaceTime HD cam­era and dual mics make it easy to look and sound great, and the dual side-fir­ing speak­ers with Spatial Audio de­liver crisp, im­mer­sive sound. MacBook Neo also fea­tures Apple’s renowned Magic Keyboard for com­fort­able and pre­cise typ­ing, and a large Multi-Touch track­pad with sup­port for in­tu­itive ges­tures, en­abling smooth and pre­cise con­trol. Completing the MacBook Neo ex­pe­ri­ence is ma­cOS Tahoe, with pow­er­ful built-in apps like Messages, Pages, Calendar, and Safari; seam­less in­te­gra­tion with iPhone; Apple Intelligence; as well as broad com­pat­i­bil­ity with third-party apps. And start­ing at just $599 and $499 for ed­u­ca­tion, MacBook Neo is Apple’s most af­ford­able lap­top ever, pro­vid­ing an un­prece­dented com­bi­na­tion of qual­ity and value. MacBook Neo is avail­able to pre-or­der start­ing to­day, with avail­abil­ity be­gin­ning Wednesday, March 11.

We’re in­cred­i­bly ex­cited to in­tro­duce MacBook Neo, which de­liv­ers the magic of the Mac at a break­through price,” said John Ternus, Apple’s se­nior vice pres­i­dent of Hardware Engineering. Built from the ground up to be more af­ford­able for even more peo­ple, MacBook Neo is a lap­top only Apple could cre­ate. It fea­tures a durable alu­minum de­sign in four beau­ti­ful col­ors; a bril­liant Liquid Retina dis­play; Apple sil­i­con-pow­ered per­for­mance; all-day bat­tery life; a high-qual­ity cam­era, mics, and speak­ers; a Magic Keyboard and Multi-Touch track­pad; and the in­tu­itive and pow­er­ful fea­tures of ma­cOS. There is sim­ply no other lap­top like it.”

MacBook Neo pro­vides an un­matched com­bi­na­tion of qual­ity and af­ford­abil­ity for stu­dents, fam­i­lies, small busi­ness own­ers, new Mac users, and more.

A fanned-out ar­ray of MacBook Neo mod­els in its four col­ors: sil­ver, blush, cit­rus, and in­digo.

MacBook Neo comes in four beau­ti­ful col­ors — sil­ver, blush, cit­rus, and in­digo.

MacBook Neo comes in four beau­ti­ful col­ors — blush, in­digo, sil­ver, and cit­rus.

MacBook Neo comes in four beau­ti­ful col­ors — blush, in­digo, sil­ver, and cit­rus.

MacBook Neo comes in four beau­ti­ful col­ors — blush, in­digo, sil­ver, and cit­rus.

MacBook Neo comes in four beau­ti­ful col­ors — blush, in­digo, sil­ver, and cit­rus.

A user an­swers emails and browses the web on their cit­rus MacBook Neo.

A per­son uses ChatGPT and Canva on their blush MacBook Neo.

A per­son mul­ti­tasks be­tween apps on their in­digo MacBook Neo.

With A18 Pro, MacBook Neo can power through a wide range of every­day tasks, from brows­ing the web to send­ing emails and ef­fort­lessly mul­ti­task­ing be­tween apps.

With A18 Pro, MacBook Neo can power through a wide range of every­day tasks, from brows­ing the web to send­ing emails and ef­fort­lessly mul­ti­task­ing be­tween apps.

With A18 Pro, MacBook Neo can power through a wide range of every­day tasks, from brows­ing the web to send­ing emails and ef­fort­lessly mul­ti­task­ing be­tween apps.

A18 Pro fea­tures a 5-core GPU to fa­cil­i­tate smooth per­for­mance for every­thing from FaceTime calls to ca­sual game­play.

A stu­dent uses their cit­rus MacBook Neo in a class­room set­ting.

A per­son lounges in bed us­ing MacBook Neo while lis­ten­ing to mu­sic on AirPods Max.

A per­son uses their sil­ver MacBook Neo in an au­di­to­rium-like set­ting.

MacBook Neo de­liv­ers up to 16 hours of bat­tery life on a sin­gle charge, mak­ing it a per­fect on-the-go com­pan­ion for school, work, or play.

MacBook Neo de­liv­ers up to 16 hours of bat­tery life on a sin­gle charge, mak­ing it a per­fect on-the-go com­pan­ion for school, work, or play.

MacBook Neo de­liv­ers up to 16 hours of bat­tery life on a sin­gle charge, mak­ing it a per­fect on-the-go com­pan­ion for school, work, or play.

MacBook Neo de­liv­ers up to 16 hours of bat­tery life on a sin­gle charge, mak­ing it a per­fect on-the-go com­pan­ion for school, work, or play.

Customers can pre-or­der the new MacBook Neo start­ing to­day at ap­ple.com/​store and in the Apple Store app in 30 coun­tries and re­gions, in­clud­ing the U. S. It will be­gin ar­riv­ing to cus­tomers, and will be in Apple Store lo­ca­tions and Apple Authorized Resellers, start­ing Wednesday, March 11.

MacBook Neo starts at $599 (U.S.) and $499 (U.S.) for ed­u­ca­tion. It is avail­able in four col­ors — blush, in­digo, sil­ver, and cit­rus. Additional tech­ni­cal spec­i­fi­ca­tions, con­fig­ure-to-or­der op­tions, and ac­ces­sories are avail­able at ap­ple.com/​mac.

With Apple Trade In, cus­tomers can trade in their cur­rent com­puter and get credit to­ward a new Mac. Customers can visit ap­ple.com/​shop/​trade-in to see what their de­vice is worth.

AppleCare de­liv­ers ex­cep­tional ser­vice and sup­port, with flex­i­ble op­tions for Apple users. Customers can choose AppleCare+ to cover their new Mac, or in the U.S., AppleCare One to pro­tect mul­ti­ple prod­ucts in one sim­ple plan. Both plans in­clude cov­er­age for ac­ci­dents like drops and spills, theft and loss pro­tec­tion on el­i­gi­ble prod­ucts, bat­tery re­place­ment ser­vice, and 24/7 sup­port from Apple Experts. For more in­for­ma­tion, visit ap­ple.com/​ap­ple­care.

Every cus­tomer who buys di­rectly from Apple Retail gets ac­cess to Personal Setup. In these guided on­line ses­sions, a Specialist can walk them through setup, or fo­cus on fea­tures that help them make the most of their new de­vice. Customers can also learn more about get­ting started and go­ing fur­ther with their new de­vice with a Today at Apple ses­sion at their near­est Apple Store.

Customers in the U.S. who shop at Apple us­ing Apple Card can pay monthly at 0 per­cent APR when they choose to check out with Apple Card Monthly Installments, and they’ll get 3 per­cent Daily Cash back — all up front. More in­for­ma­tion — in­clud­ing de­tails on el­i­gi­bil­ity, ex­clu­sions, and Apple Card terms — is avail­able at ap­ple.com/​ap­ple-card/​monthly-in­stall­ments.

Apple’s all-new MacBook fea­tures a durable alu­minum de­sign, a stun­ning 13-inch Liquid Retina dis­play, the power of Apple sil­i­con, and all-day bat­tery life — all for the break­through start­ing price of just $599

CUPERTINO, CALIFORNIA Apple to­day un­veiled MacBook Neo, an all-new lap­top that de­liv­ers the magic of the Mac at a break­through price, mak­ing it even more ac­ces­si­ble to mil­lions of peo­ple around the world. MacBook Neo starts with a beau­ti­ful Apple de­sign, fea­tur­ing a durable alu­minum en­clo­sure in an ar­ray of gor­geous col­ors — blush, in­digo, sil­ver, and a fresh new cit­rus. Its stun­ning 13-inch Liquid Retina dis­play brings web­sites, pho­tos, videos, and apps to life with high res­o­lu­tion and bright­ness, and sup­port for 1 bil­lion col­ors. Powered by A18 Pro, MacBook Neo can fly through every­day tasks, from brows­ing the web and stream­ing con­tent, to edit­ing pho­tos, ex­plor­ing cre­ative hob­bies, or us­ing AI ca­pa­bil­i­ties across apps. In fact, it’s up to 50 per­cent faster for every­day tasks like web brows­ing,1 and up to 3x faster when run­ning on-de­vice AI work­loads like ap­ply­ing ad­vanced ef­fects to pho­tos,2 com­pared to the best­selling PC with the lat­est ship­ping Intel Core Ultra 5. Providing up to 16 hours of bat­tery life, MacBook Neo al­lows users to go all day on a sin­gle charge.3 A 1080p FaceTime HD cam­era and dual mics make it easy to look and sound great, and the dual side-fir­ing speak­ers with Spatial Audio de­liver crisp, im­mer­sive sound. MacBook Neo also fea­tures Apple’s renowned Magic Keyboard for com­fort­able and pre­cise typ­ing, and a large Multi-Touch track­pad with sup­port for in­tu­itive ges­tures, en­abling smooth and pre­cise con­trol. Completing the MacBook Neo ex­pe­ri­ence is ma­cOS Tahoe, with pow­er­ful built-in apps like Messages, Pages, Calendar, and Safari; seam­less in­te­gra­tion with iPhone; Apple Intelligence; as well as broad com­pat­i­bil­ity with third-party apps. And start­ing at just $599 and $499 for ed­u­ca­tion, MacBook Neo is Apple’s most af­ford­able lap­top ever, pro­vid­ing an un­prece­dented com­bi­na­tion of qual­ity and value. MacBook Neo is avail­able to pre-or­der start­ing to­day, with avail­abil­ity be­gin­ning Wednesday, March 11.

We’re in­cred­i­bly ex­cited to in­tro­duce MacBook Neo, which de­liv­ers the magic of the Mac at a break­through price,” said John Ternus, Apple’s se­nior vice pres­i­dent of Hardware Engineering. Built from the ground up to be more af­ford­able for even more peo­ple, MacBook Neo is a lap­top only Apple could cre­ate. It fea­tures a durable alu­minum de­sign in four beau­ti­ful col­ors; a bril­liant Liquid Retina dis­play; Apple sil­i­con-pow­ered per­for­mance; all-day bat­tery life; a high-qual­ity cam­era, mics, and speak­ers; a Magic Keyboard and Multi-Touch track­pad; and the in­tu­itive and pow­er­ful fea­tures of ma­cOS. There is sim­ply no other lap­top like it.”

MacBook Neo fea­tures a beau­ti­fully crafted alu­minum de­sign that’s built to last. With its soft, rounded cor­ners, MacBook Neo looks el­e­gant while feel­ing solid and com­fort­able to hold. At just 2.7 pounds, it’s also easy to carry in a back­pack or hand­bag. Bringing a fun touch of per­son­al­ity and style to every­day com­put­ing, MacBook Neo comes in a spec­trum of four gor­geous col­ors: blush, in­digo, sil­ver, and cit­rus. These col­ors ex­tend to the Magic Keyboard in lighter shades and new wall­pa­pers, cre­at­ing a co­he­sive de­sign aes­thetic and mak­ing MacBook Neo the most col­or­ful MacBook yet.

A gor­geous 13-inch Liquid Retina dis­play fea­tures a 2408-by-1506 res­o­lu­tion, 500 nits of bright­ness, and sup­port for 1 bil­lion col­ors, bring­ing to life sharp, crys­tal-clear text and vi­brant im­ages. The dis­play is both brighter and higher in res­o­lu­tion than most PC lap­tops in this price range, putting it in a class of its own. Finally, an anti-re­flec­tive coat­ing pro­vides a com­fort­able view­ing ex­pe­ri­ence in a va­ri­ety of light­ing con­di­tions, al­low­ing users to watch movies, edit pho­tos, or take video calls from any­where.

At the heart of MacBook Neo is A18 Pro, en­abling users to power through things they do every day, like brows­ing the web, cre­at­ing doc­u­ments, stream­ing con­tent, edit­ing pho­tos, and tak­ing ad­van­tage of AI. Users can seam­lessly work be­tween their fa­vorite apps, like Messages, WhatsApp, Canva, Excel, Safari, and more. MacBook Neo with A18 Pro is up to 50 per­cent faster for every­day tasks than the best­selling PC with the lat­est ship­ping Intel Core Ultra 5.1 And for more de­mand­ing ac­tiv­i­ties, it’s up to 3x faster for on-de­vice AI work­loads2 and up to 2x faster for tasks like photo edit­ing.4 The in­te­grated 5-core GPU brings graph­ics to life while play­ing ac­tion-packed games or ex­plor­ing cre­ative hob­bies. And a 16-core Neural Engine sup­ports fast on-de­vice Apple Intelligence fea­tures and every­day AI tasks like sum­ma­riz­ing notes in Bear or us­ing the Clean Up tool in the Photos app, while en­sur­ing user data stays pri­vate and se­cure. MacBook Neo is also fan­less, so it runs com­pletely silent.

Thanks to the in­cred­i­ble power ef­fi­ciency of Apple sil­i­con, MacBook Neo de­liv­ers up to 16 hours of bat­tery life on a sin­gle charge.3 This makes it a per­fect on-the-go com­pan­ion for work or play, from the class­room to the cof­fee shop, and every­where in be­tween.

MacBook Neo fea­tures Apple’s much-loved Magic Keyboard, which pro­vides a com­fort­able, pre­cise typ­ing ex­pe­ri­ence, while a large Multi-Touch track­pad lets users click, scroll, swipe, and pinch any­where on its sur­face. The MacBook Neo model with Touch ID en­ables easy, quick, and se­cure lo­gin au­then­ti­ca­tion, and the abil­ity to con­ve­niently au­tho­rize pur­chases us­ing Apple Pay.

The 1080p FaceTime HD cam­era on MacBook Neo has op­ti­mized im­age pro­cess­ing to de­liver vi­brant video calls. Dual mics with di­rec­tional beam­form­ing are de­signed to re­duce back­ground noise and iso­late a user’s voice, al­low­ing it to come across loud and clear for an ex­cel­lent video con­fer­enc­ing ex­pe­ri­ence. And dual side-fir­ing speak­ers with sup­port for Spatial Audio and Dolby Atmos pro­duce im­mer­sive sound for watch­ing a movie, lis­ten­ing to mu­sic, or us­ing apps like GarageBand.

MacBook Neo fea­tures two USB-C ports for con­nect­ing ac­ces­sories or an ex­ter­nal dis­play.5 Both ports can be used for charg­ing. MacBook Neo also in­cludes a head­phone jack for wired au­dio. Wi-Fi 6E pro­vides fast wire­less con­nec­tiv­ity, and Bluetooth 6 en­sures re­li­able wire­less con­nec­tions for pe­riph­er­als and ac­ces­sories.

ma­cOS is Apple’s pow­er­ful and in­tu­itive op­er­at­ing sys­tem for Mac.6 With in­cred­i­ble fea­tures and built-in apps like Safari, Photos, Messages, and FaceTime, ma­cOS en­ables users to get started right out of the box. Apple Intelligence fea­tures like Writing Tools, Live Translation, and more are deeply in­te­grated across ma­cOS, el­e­vat­ing the user ex­pe­ri­ence by bring­ing in­tel­li­gence to the apps users rely on every day.7 Advanced pri­vacy and se­cu­rity also come stan­dard, fea­tur­ing in­dus­try‑lead­ing en­cryp­tion, ro­bust virus pro­tec­tions, and au­to­matic free se­cu­rity up­dates to help keep users pro­tected.

iPhone users can tap in to Continuity fea­tures built in to ma­cOS to make work­ing across iPhone and Mac a breeze. Handoff lets users start a task on MacBook Neo and con­tinue it on iPhone, while Universal Clipboard al­lows users to copy and paste con­tent be­tween de­vices. With iPhone Mirroring, users can view and in­ter­act with their iPhone di­rectly on MacBook Neo, and users switch­ing to Mac for the first time can use iPhone to con­ve­niently and se­curely trans­fer set­tings, files, pho­tos, pass­words, and more.

Built with the Environment in Mind

MacBook Neo was built from the ground up to be Apple’s low­est-car­bon MacBook, and brings the com­pany even closer to reach­ing its am­bi­tious plan to be car­bon neu­tral across its en­tire foot­print by 2030. It fea­tures 60 per­cent re­cy­cled con­tent — the high­est per­cent­age of any Apple prod­uct.8 This in­cludes 90 per­cent re­cy­cled alu­minum over­all and 100 per­cent re­cy­cled cobalt in the bat­tery. The en­clo­sure is man­u­fac­tured with a ma­te­r­ial-ef­fi­cient form­ing process that uses 50 per­cent less alu­minum com­pared to tra­di­tional ma­chin­ing meth­ods. MacBook Neo is man­u­fac­tured with 45 per­cent re­new­able elec­tric­ity, like wind and so­lar, across the sup­ply chain. It also meets Apple’s high stan­dards for en­ergy ef­fi­ciency and safe chem­istry. Additionally, the pa­per pack­ag­ing is 100 per­cent fiber-based and can be eas­ily re­cy­cled.9

Customers can pre-or­der the new MacBook Neo start­ing to­day at ap­ple.com/​store and in the Apple Store app in 30 coun­tries and re­gions, in­clud­ing the U.S. It will be­gin ar­riv­ing to cus­tomers, and will be in Apple Store lo­ca­tions and Apple Authorized Resellers, start­ing Wednesday, March 11.

MacBook Neo starts at $599 (U.S.) and $499 (U.S.) for ed­u­ca­tion. It is avail­able in four col­ors — blush, in­digo, sil­ver, and cit­rus. Additional tech­ni­cal spec­i­fi­ca­tions, con­fig­ure-to-or­der op­tions, and ac­ces­sories are avail­able at ap­ple.com/​mac.

With Apple Trade In, cus­tomers can trade in their cur­rent com­puter and get credit to­ward a new Mac. Customers can visit ap­ple.com/​shop/​trade-in to see what their de­vice is worth.

AppleCare de­liv­ers ex­cep­tional ser­vice and sup­port, with flex­i­ble op­tions for Apple users. Customers can choose AppleCare+ to cover their new Mac, or in the U.S., AppleCare One to pro­tect mul­ti­ple prod­ucts in one sim­ple plan. Both plans in­clude cov­er­age for ac­ci­dents like drops and spills, theft and loss pro­tec­tion on el­i­gi­ble prod­ucts, bat­tery re­place­ment ser­vice, and 24/7 sup­port from Apple Experts. For more in­for­ma­tion, visit ap­ple.com/​ap­ple­care.

Every cus­tomer who buys di­rectly from Apple Retail gets ac­cess to Personal Setup. In these guided on­line ses­sions, a Specialist can walk them through setup, or fo­cus on fea­tures that help them make the most of their new de­vice. Customers can also learn more about get­ting started and go­ing fur­ther with their new de­vice with a Today at Apple ses­sion at their near­est Apple Store.

Customers in the U.S. who shop at Apple us­ing Apple Card can pay monthly at 0 per­cent APR when they choose to check out with Apple Card Monthly Installments, and they’ll get 3 per­cent Daily Cash back — all up front. More in­for­ma­tion — in­clud­ing de­tails on el­i­gi­bil­ity, ex­clu­sions, and Apple Card terms — is avail­able at ap­ple.com/​ap­ple-card/​monthly-in­stall­ments.

About Apple

Apple rev­o­lu­tion­ized per­sonal tech­nol­ogy with the in­tro­duc­tion of the Macintosh in 1984. Today, Apple leads the world in in­no­va­tion with iPhone, iPad, Mac, AirPods, Apple Watch, and Apple Vision Pro. Apple’s six soft­ware plat­forms — iOS, iPa­dOS, ma­cOS, watchOS, vi­sionOS, and tvOS — pro­vide seam­less ex­pe­ri­ences across all Apple de­vices and em­power peo­ple with break­through ser­vices in­clud­ing the App Store, Apple Music, Apple Pay, iCloud, and Apple TV. Apple’s more than 150,000 em­ploy­ees are ded­i­cated to mak­ing the best prod­ucts on earth and to leav­ing the world bet­ter than we found it.

Testing was con­ducted by Apple in January and February 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD, as well as pro­duc­tion Intel Core Ultra 5-based PC sys­tems with Intel Graphics, 8GB of RAM, 256GB SSD, and the lat­est ver­sion of Windows 11 Home avail­able at the time of test­ing. Bestselling PC lap­top with the lat­est ship­ping Intel Core Ultra 5 proces­sor is based on pub­licly avail­able sales data over the prior six months. Speedometer 3.1 per­for­mance bench­mark tested with pre-re­lease Safari 26.3 on ma­cOS Tahoe, and both Chrome 144.0.7559.110 and Edge 144.0.3719.104 on Windows 11 Home. Performance tests are con­ducted us­ing spe­cific com­puter sys­tems and re­flect the ap­prox­i­mate per­for­mance of MacBook Neo.

Testing was con­ducted by Apple in January and February 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD, as well as pro­duc­tion Intel Core Ultra 5-based PC sys­tems with Intel Graphics, 8GB of RAM, 256GB SSD, and the lat­est ver­sion of Windows 11 Home avail­able at the time of test­ing. Bestselling PC lap­top with the lat­est ship­ping Intel Core Ultra 5 proces­sor is based on pub­licly avail­able sales data over the prior six months. Adobe Photoshop 2026 27.3.0 tested us­ing the fol­low­ing fil­ters and func­tions: su­per zoom, depth blur, JPEG ar­ti­fact re­moval, style trans­fer, photo restora­tion, and land­scape mixer. Performance tests are con­ducted us­ing spe­cific com­puter sys­tems and re­flect the ap­prox­i­mate per­for­mance of MacBook Neo.

Testing was con­ducted by Apple in January 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD. Wireless web bat­tery life tested by brows­ing 25 pop­u­lar web­sites while con­nected to Wi-Fi. Video stream­ing bat­tery life tested with 1080p con­tent in Safari while con­nected to Wi-Fi. All sys­tems tested with dis­play bright­ness set to eight clicks from bot­tom. Battery life varies by use and con­fig­u­ra­tion. See ap­ple.com/​bat­ter­ies for more in­for­ma­tion.

Testing was con­ducted by Apple in January and February 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD, as well as pro­duc­tion Intel Core Ultra 5-based PC sys­tems with Intel Graphics, 8GB of RAM, 256GB SSD, and the lat­est ver­sion of Windows 11 Home avail­able at the time of test­ing. Bestselling PC lap­top with the lat­est ship­ping Intel Core Ultra 5 proces­sor is based on pub­licly avail­able sales data over the prior six months. Tested with Affinity v3.0.3.4027 us­ing the built-in bench­mark 30000. Performance tests are con­ducted us­ing spe­cific com­puter sys­tems and re­flect the ap­prox­i­mate per­for­mance of MacBook Neo.

MacBook Neo fea­tures two USB-C ports — USB 3 (left) and USB 2 (right). External dis­play con­nec­tiv­ity sup­ported on left USB 3 port only.

ma­cOS Tahoe is avail­able as a free soft­ware up­date. Some fea­tures may not be avail­able in all re­gions or in all lan­guages. See re­quire­ments at ap­ple.com/​os/​ma­cos.

Apple Intelligence is avail­able in beta with sup­port for these lan­guages: English, Danish, Dutch, French, German, Italian, Norwegian, Portuguese, Spanish, Swedish, Turkish, Vietnamese, Chinese (simplified), Chinese (traditional), Japanese, and Korean. Some fea­tures may not be avail­able in all re­gions or lan­guages. For fea­ture and lan­guage avail­abil­ity and sys­tem re­quire­ments, see sup­port.ap­ple.com/​en-us/​121115.

Product re­cy­cled or re­new­able con­tent is the mass of cer­ti­fied re­cy­cled ma­te­r­ial rel­a­tive to the over­all mass of the de­vice, not in­clud­ing pack­ag­ing or in-box ac­ces­sories. Comparison ex­cludes ac­ces­sories.

Breakdown of U.S. re­tail pack­ag­ing by weight. Adhesives, inks, and coat­ings are ex­cluded from cal­cu­la­tions.

Copy text

* Customers can pre-or­der the new MacBook Neo start­ing to­day at ap­ple.com/​store and in the Apple Store app in 30 coun­tries and re­gions, in­clud­ing the U.S. It will be­gin ar­riv­ing to cus­tomers, and will be in Apple Store lo­ca­tions and Apple Authorized Resellers, start­ing Wednesday, March 11.

* MacBook Neo starts at $599 (U.S.) and $499 (U.S.) for ed­u­ca­tion. It is avail­able in four col­ors — blush, in­digo, sil­ver, and cit­rus. Additional tech­ni­cal spec­i­fi­ca­tions, con­fig­ure-to-or­der op­tions, and ac­ces­sories are avail­able at ap­ple.com/​mac.

* With Apple Trade In, cus­tomers can trade in their cur­rent com­puter and get credit to­ward a new Mac. Customers can visit ap­ple.com/​shop/​trade-in to see what their de­vice is worth.

* AppleCare de­liv­ers ex­cep­tional ser­vice and sup­port, with flex­i­ble op­tions for Apple users. Customers can choose AppleCare+ to cover their new Mac, or in the U.S., AppleCare One to pro­tect mul­ti­ple prod­ucts in one sim­ple plan. Both plans in­clude cov­er­age for ac­ci­dents like drops and spills, theft and loss pro­tec­tion on el­i­gi­ble prod­ucts, bat­tery re­place­ment ser­vice, and 24/7 sup­port from Apple Experts. For more in­for­ma­tion, visit ap­ple.com/​ap­ple­care.

* Every cus­tomer who buys di­rectly from Apple Retail gets ac­cess to Personal Setup. In these guided on­line ses­sions, a Specialist can walk them through setup, or fo­cus on fea­tures that help them make the most of their new de­vice. Customers can also learn more about get­ting started and go­ing fur­ther with their new de­vice with a Today at Apple ses­sion at their near­est Apple Store.

* Customers in the U.S. who shop at Apple us­ing Apple Card can pay monthly at 0 per­cent APR when they choose to check out with Apple Card Monthly Installments, and they’ll get 3 per­cent Daily Cash back — all up front. More in­for­ma­tion — in­clud­ing de­tails on el­i­gi­bil­ity, ex­clu­sions, and Apple Card terms — is avail­able at ap­ple.com/​ap­ple-card/​monthly-in­stall­ments.

* Testing was con­ducted by Apple in January and February 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD, as well as pro­duc­tion Intel Core Ultra 5-based PC sys­tems with Intel Graphics, 8GB of RAM, 256GB SSD, and the lat­est ver­sion of Windows 11 Home avail­able at the time of test­ing. Bestselling PC lap­top with the lat­est ship­ping Intel Core Ultra 5 proces­sor is based on pub­licly avail­able sales data over the prior six months. Speedometer 3.1 per­for­mance bench­mark tested with pre-re­lease Safari 26.3 on ma­cOS Tahoe, and both Chrome 144.0.7559.110 and Edge 144.0.3719.104 on Windows 11 Home. Performance tests are con­ducted us­ing spe­cific com­puter sys­tems and re­flect the ap­prox­i­mate per­for­mance of MacBook Neo.

* Testing was con­ducted by Apple in January and February 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD, as well as pro­duc­tion Intel Core Ultra 5-based PC sys­tems with Intel Graphics, 8GB of RAM, 256GB SSD, and the lat­est ver­sion of Windows 11 Home avail­able at the time of test­ing. Bestselling PC lap­top with the lat­est ship­ping Intel Core Ultra 5 proces­sor is based on pub­licly avail­able sales data over the prior six months. Adobe Photoshop 2026 27.3.0 tested us­ing the fol­low­ing fil­ters and func­tions: su­per zoom, depth blur, JPEG ar­ti­fact re­moval, style trans­fer, photo restora­tion, and land­scape mixer. Performance tests are con­ducted us­ing spe­cific com­puter sys­tems and re­flect the ap­prox­i­mate per­for­mance of MacBook Neo.

* Testing was con­ducted by Apple in January 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD. Wireless web bat­tery life tested by brows­ing 25 pop­u­lar web­sites while con­nected to Wi-Fi. Video stream­ing bat­tery life tested with 1080p con­tent in Safari while con­nected to Wi-Fi. All sys­tems tested with dis­play bright­ness set to eight clicks from bot­tom. Battery life varies by use and con­fig­u­ra­tion. See ap­ple.com/​bat­ter­ies for more in­for­ma­tion.

* Testing was con­ducted by Apple in January and February 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD, as well as pro­duc­tion Intel Core Ultra 5-based PC sys­tems with Intel Graphics, 8GB of RAM, 256GB SSD, and the lat­est ver­sion of Windows 11 Home avail­able at the time of test­ing. Bestselling PC lap­top with the lat­est ship­ping Intel Core Ultra 5 proces­sor is based on pub­licly avail­able sales data over the prior six months. Tested with Affinity v3.0.3.4027 us­ing the built-in bench­mark 30000. Performance tests are con­ducted us­ing spe­cific com­puter sys­tems and re­flect the ap­prox­i­mate per­for­mance of MacBook Neo.

* MacBook Neo fea­tures two USB-C ports — USB 3 (left) and USB 2 (right). External dis­play con­nec­tiv­ity sup­ported on left USB 3 port only.

* ma­cOS Tahoe is avail­able as a free soft­ware up­date. Some fea­tures may not be avail­able in all re­gions or in all lan­guages. See re­quire­ments at ap­ple.com/​os/​ma­cos.

* Apple Intelligence is avail­able in beta with sup­port for these lan­guages: English, Danish, Dutch, French, German, Italian, Norwegian, Portuguese, Spanish, Swedish, Turkish, Vietnamese, Chinese (simplified), Chinese (traditional), Japanese, and Korean. Some fea­tures may not be avail­able in all re­gions or lan­guages. For fea­ture and lan­guage avail­abil­ity and sys­tem re­quire­ments, see sup­port.ap­ple.com/​en-us/​121115.

* Product re­cy­cled or re­new­able con­tent is the mass of cer­ti­fied re­cy­cled ma­te­r­ial rel­a­tive to the over­all mass of the de­vice, not in­clud­ing pack­ag­ing or in-box ac­ces­sories. Comparison ex­cludes ac­ces­sories.

* Breakdown of U.S. re­tail pack­ag­ing by weight. Adhesives, inks, and coat­ings are ex­cluded from cal­cu­la­tions.

Testing was con­ducted by Apple in January and February 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD, as well as pro­duc­tion Intel Core Ultra 5-based PC sys­tems with Intel Graphics, 8GB of RAM, 256GB SSD, and the lat­est ver­sion of Windows 11 Home avail­able at the time of test­ing. Bestselling PC lap­top with the lat­est ship­ping Intel Core Ultra 5 proces­sor is based on pub­licly avail­able sales data over the prior six months. Speedometer 3.1 per­for­mance bench­mark tested with pre-re­lease Safari 26.3 on ma­cOS Tahoe, and both Chrome 144.0.7559.110 and Edge 144.0.3719.104 on Windows 11 Home. Performance tests are con­ducted us­ing spe­cific com­puter sys­tems and re­flect the ap­prox­i­mate per­for­mance of MacBook Neo.

Testing was con­ducted by Apple in January and February 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD, as well as pro­duc­tion Intel Core Ultra 5-based PC sys­tems with Intel Graphics, 8GB of RAM, 256GB SSD, and the lat­est ver­sion of Windows 11 Home avail­able at the time of test­ing. Bestselling PC lap­top with the lat­est ship­ping Intel Core Ultra 5 proces­sor is based on pub­licly avail­able sales data over the prior six months. Adobe Photoshop 2026 27.3.0 tested us­ing the fol­low­ing fil­ters and func­tions: su­per zoom, depth blur, JPEG ar­ti­fact re­moval, style trans­fer, photo restora­tion, and land­scape mixer. Performance tests are con­ducted us­ing spe­cific com­puter sys­tems and re­flect the ap­prox­i­mate per­for­mance of MacBook Neo.

Testing was con­ducted by Apple in January 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD. Wireless web bat­tery life tested by brows­ing 25 pop­u­lar web­sites while con­nected to Wi-Fi. Video stream­ing bat­tery life tested with 1080p con­tent in Safari while con­nected to Wi-Fi. All sys­tems tested with dis­play bright­ness set to eight clicks from bot­tom. Battery life varies by use and con­fig­u­ra­tion. See ap­ple.com/​bat­ter­ies for more in­for­ma­tion.

Testing was con­ducted by Apple in January and February 2026 us­ing pre­pro­duc­tion MacBook Neo sys­tems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of uni­fied mem­ory, and 256GB SSD, as well as pro­duc­tion Intel Core Ultra 5-based PC sys­tems with Intel Graphics, 8GB of RAM, 256GB SSD, and the lat­est ver­sion of Windows 11 Home avail­able at the time of test­ing. Bestselling PC lap­top with the lat­est ship­ping Intel Core Ultra 5 proces­sor is based on pub­licly avail­able sales data over the prior six months. Tested with Affinity v3.0.3.4027 us­ing the built-in bench­mark 30000. Performance tests are con­ducted us­ing spe­cific com­puter sys­tems and re­flect the ap­prox­i­mate per­for­mance of MacBook Neo.

MacBook Neo fea­tures two USB-C ports — USB 3 (left) and USB 2 (right). External dis­play con­nec­tiv­ity sup­ported on left USB 3 port only.

ma­cOS Tahoe is avail­able as a free soft­ware up­date. Some fea­tures may not be avail­able in all re­gions or in all lan­guages. See re­quire­ments at ap­ple.com/​os/​ma­cos.

Apple Intelligence is avail­able in beta with sup­port for these lan­guages: English, Danish, Dutch, French, German, Italian, Norwegian, Portuguese, Spanish, Swedish, Turkish, Vietnamese, Chinese (simplified), Chinese (traditional), Japanese, and Korean. Some fea­tures may not be avail­able in all re­gions or lan­guages. For fea­ture and lan­guage avail­abil­ity and sys­tem re­quire­ments, see sup­port.ap­ple.com/​en-us/​121115.

Product re­cy­cled or re­new­able con­tent is the mass of cer­ti­fied re­cy­cled ma­te­r­ial rel­a­tive to the over­all mass of the de­vice, not in­clud­ing pack­ag­ing or in-box ac­ces­sories. Comparison ex­cludes ac­ces­sories.

Breakdown of U. S. re­tail pack­ag­ing by weight. Adhesives, inks, and coat­ings are ex­cluded from cal­cu­la­tions.

...

Read the original on www.apple.com »

3 682 shares, 42 trendiness

Nobody Gets Promoted for Simplicity

Simplicity is a great virtue, but it re­quires hard work to achieve and ed­u­ca­tion to ap­pre­ci­ate. And to make mat­ters worse, com­plex­ity sells bet­ter.” — Edsger Dijkstra

I think there’s some­thing qui­etly screw­ing up a lot of en­gi­neer­ing teams. In in­ter­views, in pro­mo­tion pack­ets, in de­sign re­views: the en­gi­neer who over­builds gets a com­pelling nar­ra­tive, but the one who ships the sim­plest thing that works gets… noth­ing.

This is­n’t in­ten­tional, of course. Nobody sits down and says, let’s make sure the peo­ple who over-en­gi­neer things get pro­moted!” But that’s what can hap­pen (and it has been, over and over again) when com­pa­nies eval­u­ate work in­cor­rectly.

Picture two en­gi­neers on the same team. Engineer A gets as­signed a fea­ture. She looks at the prob­lem, con­sid­ers a few op­tions, and picks the sim­plest. A straight­for­ward im­ple­men­ta­tion, maybe 50 lines of code. Easy to read, easy to test, easy for the next per­son to pick up. It works. She ships it in a cou­ple of days and moves on.

Engineer B gets a sim­i­lar fea­ture. He also looks at the prob­lem, but he sees an op­por­tu­nity to build some­thing more robust.” He in­tro­duces a new ab­strac­tion layer, cre­ates a pub/​sub sys­tem for com­mu­ni­ca­tion be­tween com­po­nents, adds a con­fig­u­ra­tion frame­work so the fea­ture is extensible” for fu­ture use cases. It takes three weeks. There are mul­ti­ple PRs. Lots of ex­cited emo­jis when he shares the doc­u­ment ex­plain­ing all of this.

Now, pro­mo­tion time comes around. Engineer B’s work prac­ti­cally writes it­self into a pro­mo­tion packet: Designed and im­ple­mented a scal­able event-dri­ven ar­chi­tec­ture, in­tro­duced a reusable ab­strac­tion layer adopted by mul­ti­ple teams, and built a con­fig­u­ra­tion frame­work en­abling fu­ture ex­ten­si­bil­ity.” That prac­ti­cally screams Staff+.

But for Engineer A’s work, there’s al­most noth­ing to say. Implemented fea­ture X.” Three words. Her work was bet­ter. But it’s in­vis­i­ble be­cause of how sim­ple she made it look. You can’t write a com­pelling nar­ra­tive about the thing you did­n’t build. Nobody gets pro­moted for the com­plex­ity they avoided.

Complexity looks smart. Not be­cause it is, but be­cause our sys­tems are set up to re­ward it. And the in­cen­tive prob­lem does­n’t start at pro­mo­tion time. It starts be­fore you even get the job.

Think about in­ter­views. You’re in a sys­tem de­sign round, and you pro­pose a sim­ple so­lu­tion. A sin­gle data­base, a straight­for­ward API, maybe a caching layer. The in­ter­viewer is like: What about scal­a­bil­ity? What if you have ten mil­lion users?” So you add ser­vices. You add queues. You add shard­ing. You draw more boxes on the white­board. The in­ter­viewer fi­nally seems sat­is­fied now.

What you just learned is that com­plex­ity im­presses peo­ple. The sim­ple an­swer was­n’t wrong. It just was­n’t in­ter­est­ing enough. And you might carry that les­son with you into your ca­reer. To be fair, in­ter­view­ers some­times have good rea­sons to push on scale; they want to see how you think un­der pres­sure and whether you un­der­stand dis­trib­uted sys­tems. But when the take­away for the can­di­date is simple was­n’t enough,” some­thing’s off.

It also shows up in de­sign re­views. An en­gi­neer pro­poses a clean, sim­ple ap­proach and gets hit with shouldn’t we fu­ture-proof this?” So they go back and add lay­ers they don’t need yet, ab­strac­tions for prob­lems that might never ma­te­ri­al­ize, flex­i­bil­ity for re­quire­ments no­body has asked for. Not be­cause the prob­lem de­manded it, but be­cause the room ex­pected it.

I’ve seen en­gi­neers (and have been one my­self) cre­ate ab­strac­tions to avoid du­pli­cat­ing a few lines of code, only to end up with some­thing far harder to un­der­stand and main­tain than the du­pli­ca­tion ever was. Every time, it felt like the right thing to do. The code looked more professional.” More en­gi­neered. But the users did­n’t get their fea­ture any faster, and the next en­gi­neer to touch it had to spend half a day un­der­stand­ing the ab­strac­tion be­fore they could make any changes.

Now, let me be clear: com­plex­ity is some­times the right call. If you’re pro­cess­ing mil­lions of trans­ac­tions, you might need dis­trib­uted sys­tems. If you have 10 teams work­ing on the same prod­uct, you prob­a­bly need ser­vice bound­aries. When the prob­lem is com­plex, the so­lu­tion (probably) should be too!

The is­sue is­n’t com­plex­ity it­self. It’s un­earned com­plex­ity. There’s a dif­fer­ence be­tween we’re hit­ting data­base lim­its and need to shard” and we might hit data­base lim­its in three years, so let’s shard now.”

Some en­gi­neers un­der­stand this. And when you look at their code (and ar­chi­tec­ture), you think well, yeah, of course.” There’s no magic, no clev­er­ness, noth­ing that makes you feel stu­pid for not un­der­stand­ing it. And that’s ex­actly the point.

The ac­tual path to se­nior­ity is­n’t learn­ing more tools and pat­terns, but learn­ing when not to use them. Anyone can add com­plex­ity. It takes ex­pe­ri­ence and con­fi­dence to leave it out.

So what do we ac­tu­ally do about this? Because say­ing keep it sim­ple” is easy. Changing in­cen­tive struc­tures is harder.

If you’re an en­gi­neer, learn that sim­plic­ity needs to be made vis­i­ble. The work does­n’t speak for it­self; not be­cause it’s not good, but be­cause most sys­tems aren’t de­signed to hear it.

Start with how you talk about your own work. Implemented fea­ture X” does­n’t mean much. But evaluated three ap­proaches in­clud­ing an event-dri­ven ar­chi­tec­ture and a cus­tom ab­strac­tion layer, de­ter­mined that a straight­for­ward im­ple­men­ta­tion met all cur­rent and pro­jected re­quire­ments, and shipped in two days with zero in­ci­dents over six months”, that’s the same sim­ple work, just de­scribed in a way that cap­tures the judg­ment be­hind it. The de­ci­sion not to build some­thing is a de­ci­sion, an im­por­tant one! Document it ac­cord­ingly.

In de­sign re­views, when some­one asks shouldn’t we fu­ture-proof this?”, don’t just cave and go add lay­ers. Try: Here’s what it would take to add that later if we need it, and here’s what it costs us to add it now. I think we wait.” You’re not push­ing back, but show­ing you’ve done your home­work. You con­sid­ered the com­plex­ity and chose not to take it on.

And yes, bring this up with your man­ager. Something like: I want to make sure the way I doc­u­ment my work re­flects the de­ci­sions I’m mak­ing, not just the code I’m writ­ing. Can we talk about how to frame that for my next re­view?” Most man­agers will ap­pre­ci­ate this be­cause you’re mak­ing their job eas­ier. You’re giv­ing them lan­guage they can use to ad­vo­cate for you.

Now, if you do all of this and your team still only pro­motes the per­son who builds the most elab­o­rate sys­tem… that’s use­ful in­for­ma­tion too. It tells you some­thing about where you work. Some cul­tures gen­uinely value sim­plic­ity. Others say they do, but re­ward the op­po­site. If you’re in the sec­ond kind, you can ei­ther play the game or find a place where good judg­ment is ac­tu­ally rec­og­nized. But at least you’ll know which one you’re in.

If you’re an en­gi­neer­ing leader, this one’s on you more than any­one else. You set the in­cen­tives, whether you re­al­ize it or not. And the prob­lem is that most pro­mo­tion cri­te­ria are ba­si­cally de­signed to re­ward com­plex­ity, even when they don’t in­tend to. Impact” gets mea­sured by the size and scope of what some­one built, which more of­ten than not mat­ters! But what they avoided should also mat­ter.

So start by chang­ing the ques­tions you ask. In de­sign re­views, in­stead of have we thought about scale?”, try what’s the sim­plest ver­sion we could ship, and what spe­cific sig­nals would tell us we need some­thing more com­plex?” That one ques­tion changes the game: it makes sim­plic­ity the de­fault and puts the bur­den of proof on com­plex­ity, not the other way around!

In pro­mo­tion dis­cus­sions, push back when some­one’s packet is ba­si­cally a list of im­pres­sive-sound­ing sys­tems. Ask: Was all of that nec­es­sary? Did we ac­tu­ally need a pub/​sub sys­tem here, or did it just look good on pa­per?” And when an en­gi­neer on your team ships some­thing clean and sim­ple, help them write the nar­ra­tive. Evaluated mul­ti­ple ap­proaches and chose the sim­plest one that solved the prob­lem” is a com­pelling pro­mo­tion case, but only if you ac­tu­ally treat it like one.

One more thing: pay at­ten­tion to what you cel­e­brate pub­licly. If every shout-out in your team chan­nel is for the big, com­plex pro­ject, that’s what peo­ple will op­ti­mize for. Start rec­og­niz­ing the en­gi­neer who deleted code. The one who said we don’t need this yet” and was right.

At the end of the day, if we keep re­ward­ing com­plex­ity and ig­nor­ing sim­plic­ity, we should­n’t be sur­prised when that’s ex­actly what we get. But the fix is­n’t com­pli­cated. Which, I guess, is kind of the point.

...

Read the original on terriblesoftware.org »

4 471 shares, 22 trendiness

Lenovo’s New T-Series ThinkPads Score 10/10 for Repairability

There are repairable” lap­tops, and then there are ThinkPad T-series lap­tops: the ones cor­po­rate IT buys by the pal­let, im­ages by the thou­sands, and ex­pects to sur­vive years of all-day use. During their lives they’ll weather count­less com­mutes, on-the-go pre­sen­ta­tions, and in­evitable splashes of cof­fee.

That’s why Lenovo’s newest ThinkPads are such a big deal: the new T14 Gen 7 and T16 Gen 5 score an eye-pop­ping 10 out of 10 on our re­pairabil­ity scale. It’s the first time the T-series has ever earned our top rat­ing. (The score is pro­vi­sional, for now—we’ll fi­nal­ize it when of­fi­cial parts and in­struc­tions be­come avail­able through Lenovo’s sup­port site, which we fully ex­pect will hap­pen in the near fu­ture.)

This is­n’t re­pairabil­ity as a niche fea­ture for tin­ker­ers. This is re­pairabil­ity show­ing up in the ma­chine that prac­ti­cally de­fines the main­stream busi­ness lap­top cat­e­gory.

Two years ago at MWC 2024, Lenovo in­tro­duced a re­pairabil­ity-fo­cused gen­er­a­tion of ThinkPad T14 lap­tops that scored an al­ready-phe­nom­e­nal 9/10. Our Solutions team had been work­ing di­rectly with Lenovo dur­ing de­vel­op­ment—dis­as­sem­bling, eval­u­at­ing, and feed­ing back what we found. Lenovo lis­tened, it­er­ated, and shipped a ThinkPad that looked fa­mil­iar on the out­side, but took some big re­pairabil­ity leaps for­ward on the in­side.

And then Lenovo did the thing you want a prod­uct team to do when they see a big im­prove­ment: they did­n’t de­clare vic­tory and go home. They kept push­ing.

As Lenovo puts it, Lenovo’s col­lab­o­ra­tion with iFixit be­gan with a shared un­der­stand­ing that re­pairabil­ity was be­com­ing a core el­e­ment of prod­uct ex­cel­lence, not just a cus­tomer re­quire­ment or a ser­vice con­sid­er­a­tion.” They wanted an in­de­pen­dent, trusted part­ner who could chal­lenge our as­sump­tions, val­i­date our progress, and help us iden­tify blind spots.”

They weren’t wrong about the challenge” part.

Going from a high score to the high­est score is­n’t usu­ally about mak­ing mi­nor tweaks. It re­quires fight­ing for every small, bor­ing, con­se­quen­tial de­ci­sion—the ones that de­ter­mine whether a re­pair is­n’t merely pos­si­ble or prac­ti­cal, but within easy reach. We cheered Lenovo on as they pushed be­yond great,” kept re­fin­ing, and arm-wres­tled every last tenth of a re­pairabil­ity point into sub­mis­sion.

This is the treach­er­ous, fi­nal-boss stage where re­pairabil­ity usu­ally dies, and Lenovo re­fused to give up.

Lenovo tells us, The biggest chal­lenge in get­ting to a 10/10 was bal­anc­ing re­pairabil­ity with all the other ex­pec­ta­tions of a com­mer­cial de­vice: per­for­mance, re­li­a­bil­ity, ther­mal ef­fi­ciency, form fac­tor, and de­sign in­tegrity. Repairability is­n’t achieved by a sin­gle change: it re­quires many small, in­ten­tional de­ci­sions across the en­tire sys­tem, and each of those de­ci­sions can in­tro­duce trade-offs.

One of the biggest chal­lenges was shift­ing the mind­set early in the de­sign process. Serviceability is typ­i­cally op­ti­mized later in de­vel­op­ment, of­ten con­strained by struc­tural, ma­te­r­ial, or lay­out de­ci­sions that are al­ready locked. To reach a 10/10, we had to bring those con­ver­sa­tions for­ward and chal­lenge long‑stand­ing as­sump­tions about what good de­sign’ re­ally means. We ad­dressed this by bring­ing de­sign, en­gi­neer­ing, ser­vice, qual­ity, and sus­tain­abil­ity to­gether from day one.”

From our per­spec­tive, the re­sults speak for them­selves. The new T-Series re­pair ecosys­tem is built around ac­ces­si­ble, re­place­able parts:

* An eas­ily swapped bat­tery with a nearly tool-free pro­ce­dure

* One of the eas­i­est key­board re­place­ment pro­ce­dures we’ve ever seen

All of that is soon to be backed by of­fi­cial, pub­licly avail­able re­pair doc­u­men­ta­tion and a re­place­ment parts pipeline de­signed for real-world ser­vice. Bravo, Lenovo.

10/10 is the high­est re­pairabil­ity score we award, and the new T-series earns it.

That said, there are al­ways ways to im­prove—mak­ing re­pairs faster, sim­pler, more for­giv­ing, with fewer tool re­quire­ments and more com­po­nents that can be swapped with­out es­ca­lat­ing into a ma­jor tear­down.

For ex­am­ple, Lenovo made the high-wear USB-C/Thunderbolt-side of things mean­ing­fully bet­ter by go­ing mod­u­lar where it mat­ters most. That alone is a huge win. But not every port on this ma­chine gets the same fully mod­u­lar treat­ment yet—some of the lesser-used I/O still lives on the main board or on a smaller break­out board, rather than be­ing a quick-swap mod­ule on its own.

We noted a sim­i­lar lack of mod­u­lar­ity on the Wi-Fi mod­ule, where re­pairs or up­grades will be im­prac­ti­cal at best. And while whole dis­play as­sem­bly re­place­ments are thank­fully straight­for­ward, there’s still a bit of ad­he­sive to nav­i­gate if you want to drill into the dis­play it­self for a panel swap or a we­b­cam re­pair.

These are not com­plaints—merely ac­knowl­edg­ments that 10/10 does­n’t nec­es­sar­ily mean perfection,” and our score­card does­n’t cap­ture every nu­ance of the re­pair ex­pe­ri­ence. That’s ex­actly why we treat re­pairabil­ity as an on­go­ing prac­tice, rather than a sin­gu­lar end goal.

And to their credit, Lenovo seems to fully un­der­stand that dis­tinc­tion. They told us straight out: 10/10 is­n’t the des­ti­na­tion. From our per­spec­tive it’s the new base­line…. But the real op­por­tu­nity is to go be­yond the score. A per­fect rat­ing only mat­ters if it leads to mean­ing­ful out­comes: quicker re­pairs, longer‑last­ing de­vices, lower own­er­ship costs, and less waste. Measuring suc­cess through cus­tomer ex­pe­ri­ence and real‑world re­pair data will be just as im­por­tant as ex­ter­nal bench­marks. Ultimately, re­pairabil­ity will con­tinue to evolve. As ex­pec­ta­tions, reg­u­la­tions, and tech­nolo­gies change, so must our ap­proach.”

We could­n’t agree more, and we can only hope that other lap­top mak­ers are tak­ing notes.

After go­ing through this process, we wanted to know what Lenovo learned from their suc­cess (and what, we hope, other OEMs can em­u­late).

Christoph Blindenbacher, di­rec­tor of ThinkPad prod­uct man­age­ment, tells us, This jour­ney fun­da­men­tally changed my per­spec­tive from see­ing re­pairabil­ity as a nice-to-have’ or cus­tomer-dri­ven re­quire­ment to rec­og­niz­ing it as a core pil­lar of good prod­uct de­sign. Repairability forces bet­ter en­gi­neer­ing dis­ci­pline. It re­quires clar­ity, in­ten­tion­al­ity, and em­pa­thy for the peo­ple who will ac­tu­ally ser­vice and use the de­vice over its life­time.

I also gained a deeper ap­pre­ci­a­tion for the trade-offs in­volved. Designing for re­pairabil­ity does­n’t mean com­pro­mis­ing in­no­va­tion or pre­mium ex­pe­ri­ences; when done well, it ac­tu­ally dri­ves smarter in­no­va­tion, bet­ter mod­u­lar­ity, and more re­silient plat­forms.”

We also asked if col­lab­o­rat­ing with iFixit for this process was an easy de­ci­sion, or if it re­quired win­ning over any in­ter­nal stake­hold­ers who might have been skep­ti­cal about the part­ner­ship. Christoph says, Was there skep­ti­cism in­ter­nally? Of course. Inviting an ex­ter­nal ex­pert into the de­vel­op­ment process, es­pe­cially one known for be­ing di­rect and un­com­pro­mis­ing, nat­u­rally raised con­cerns. Teams wor­ried about added com­plex­ity, de­sign con­straints, and the per­cep­tion that we were ex­pos­ing our­selves to crit­i­cism.

What changed minds was the way the part­ner­ship ac­tu­ally worked. iFixit ap­proached the re­la­tion­ship as col­lab­o­ra­tors, not crit­ics. Their feed­back was prac­ti­cal, grounded, and fo­cused on help­ing us build bet­ter prod­ucts. And once teams saw how early in­sights could pre­vent down­stream is­sues and how small de­sign de­ci­sions could sig­nif­i­cantly im­prove re­pairabil­ity with­out sac­ri­fic­ing per­for­mance, the value be­came clear. The new T-Series per­fect 10/10 score is a di­rect re­flec­tion of that trust and shared com­mit­ment.”

If you want re­pairabil­ity to go main­stream, it has to show up where the vol­ume is. Lenovo is the largest PC ven­dor world­wide, and the ThinkPad T-series is their com­mer­cial back­bone: the trusted work­horse” line that large or­ga­ni­za­tions rely on every day, where down­time costs real money and pro­duc­tiv­ity.

It would be one thing to make a highly re­pairable but low-vol­ume niche de­vice or con­cept. Instead, Lenovo just threw down a gaunt­let by notch­ing a 10/10 re­pairabil­ity score on their main­stream-iest busi­ness lap­top.

This is how ex­pec­ta­tions change, and how re­pair goes from be­ing an en­thu­si­ast’s nice-to-have” to be­ing baked into pro­cure­ment check­lists and fleet-man­age­ment de­ci­sions.

Our com­pli­ments to Lenovo for pulling this off. We can’t wait to see what they do next.

Full dis­clo­sure: iFixit has an on­go­ing busi­ness re­la­tion­ship with Lenovo, and we are hope­lessly bi­ased in fa­vor of re­pairable prod­ucts.

...

Read the original on www.ifixit.com »

5 430 shares, 32 trendiness

Agentic Engineering Patterns

Subscribe

Patterns for get­ting the best re­sults out of cod­ing agents like Claude Code and OpenAI Codex. See my in­tro­duc­tion for more on this pro­ject.

Principles

Hoard things you know how to do

Testing and QA

...

Read the original on simonwillison.net »

6 361 shares, 20 trendiness

TikTok says it won't encrypt DMs claiming it puts users at risk

TikTok and Bytedance have re­peat­edly tried to al­lay con­cerns about the Chinese state ac­cess­ing data be­long­ing to Western users, for ex­am­ple by set­ting up what it calls Project Clover, which it says pro­vides ex­tra lay­ers of pro­tec­tion for cus­tomers in Europe.

...

Read the original on www.bbc.com »

7 313 shares, 77 trendiness

Something is afoot in the land of Qwen

I’m be­hind on writ­ing about Qwen 3.5, a truly re­mark­able fam­ily of open weight mod­els re­leased by Alibaba’s Qwen team over the past few weeks. I’m hop­ing that the 3.5 fam­ily does­n’t turn out to be Qwen’s swan song, see­ing as that team has had some very high pro­file de­par­tures in the past 24 hours.

It all started with this tweet from Junyang Lin (@JustinLin610):

Junyang Lin was the lead re­searcher build­ing Qwen, and was key to re­leas­ing their open weight mod­els from 2024 on­wards.

As far as I can tell a trig­ger for this res­ig­na­tion was a re-org within Alibaba where a new re­searcher hired from Google’s Gemini team was put in charge of Qwen, but I’ve not con­firmed that de­tail.

More in­for­ma­tion is avail­able in this ar­ti­cle from 36kr.com. Here’s Wikipedia on 36Kr con­firm­ing that it’s a cred­i­ble me­dia source es­tab­lished in 2010 with a good track record re­port­ing on the Chinese tech­nol­ogy in­dus­try.

The ar­ti­cle is in Chinese—here are some quotes trans­lated via Google Translate:

At ap­prox­i­mately 1:00 PM Beijing time on March 4th, Tongyi Lab held an emer­gency All Hands meet­ing, where Alibaba Group CEO Wu Yongming frankly told Qianwen em­ploy­ees.

Twelve hours ago (at 0:11 AM Beijing time on March 4th), Lin Junyang, the tech­ni­cal lead for Alibaba’s Qwen Big Data Model, sud­denly an­nounced his res­ig­na­tion on X. Lin Junyang was a key fig­ure in pro­mot­ing Alibaba’s open-source AI mod­els and one of Alibaba’s youngest P10 em­ploy­ees. Amidst the in­dus­try up­roar, many mem­bers of Qwen were also un­able to ac­cept the sud­den de­par­ture of their team’s key fig­ure.

Given far fewer re­sources than com­peti­tors, Junyang’s lead­er­ship is one of the core fac­tors in achiev­ing to­day’s re­sults,” mul­ti­ple Qianwen mem­bers told 36Kr. […]

Regarding Lin Junyang’s where­abouts, no new con­clu­sions were reached at the meet­ing. However, around 2 PM, Lin Junyang posted again on his WeChat Moments, stat­ing, Brothers of Qwen, con­tinue as orig­i­nally planned, no prob­lem,” with­out ex­plic­itly con­firm­ing whether he would re­turn. […]

That piece also lists sev­eral other key mem­bers who have ap­par­ently re­signed:

With Lin Junyang’s de­par­ture, sev­eral other Qwen mem­bers also an­nounced their de­par­ture, in­clud­ing core lead­ers re­spon­si­ble for var­i­ous sub-ar­eas of Qwen mod­els, such as:

Binyuan Hui: Lead Qwen code de­vel­op­ment, prin­ci­pal of the Qwen-Coder se­ries mod­els, re­spon­si­ble for the en­tire agent train­ing process from pre-train­ing to post-train­ing, and re­cently in­volved in ro­bot­ics re­search.

Bowen Yu: Lead Qwen post-train­ing re­search, grad­u­ated from the University of Chinese Academy of Sciences, lead­ing the de­vel­op­ment of the Qwen-Instruct se­ries mod­els.

Kaixin Li: Core con­trib­u­tor to Qwen 3.5/VL/Coder, PhD from the National University of Singapore.

Besides the afore­men­tioned in­di­vid­u­als, many young re­searchers also re­signed on the same day.

Based on the above it looks to me like every­thing is still very much up in the air. The pres­ence of Alibaba’s CEO at the emergency All Hands meet­ing” sug­gests that the com­pany un­der­stands the sig­nif­i­cance of these res­ig­na­tions and may yet re­tain some of the de­part­ing tal­ent.

This story hits par­tic­u­larly hard right now be­cause the Qwen 3.5 mod­els ap­pear to be ex­cep­tion­ally good.

I’ve not spent enough time with them yet but the scale of the new model fam­ily is im­pres­sive. They started with Qwen3.5-397B-A17B on February 17th—an 807GB model—and then fol­lowed with a flurry of smaller sib­lings in 122B, 35B, 27B, 9B, 4B, 2B, 0.8B sizes.

I’m hear­ing pos­i­tive noises about the 27B and 35B mod­els for cod­ing tasks that still fit on a 32GB/64GB Mac, and I’ve tried the 9B, 4B and 2B mod­els and found them to be no­tably ef­fec­tive con­sid­er­ing their tiny sizes. That 2B model is just 4.57GB—or as small as 1.27GB quan­tized—and is a full rea­son­ing and multi-modal (vision) model.

It would be a real tragedy if the Qwen team were to dis­band now, given their proven track record in con­tin­u­ing to find new ways to get high qual­ity re­sults out of smaller and smaller mod­els.

If those core Qwen team mem­bers ei­ther start some­thing new or join an­other re­search lab I’m ex­cited to see what they do next.

...

Read the original on simonwillison.net »

8 276 shares, 58 trendiness

The one science reform we can all agree on, but we're too cowardly to do

If you ever want a good laugh, ask an aca­d­e­mic to ex­plain what they get paid to do, and who pays them to do it.

In STEM fields, it works like this: the uni­ver­sity pays you to teach, but un­less you’re at a lib­eral arts col­lege, you don’t ac­tu­ally get pro­moted or rec­og­nized for your teach­ing. Instead, you get pro­moted and rec­og­nized for your re­search, which the uni­ver­sity does not gen­er­ally pay you for. You have to ask some­one else to pro­vide that part of your salary, and in the US, that some­one else is usu­ally the fed­eral gov­ern­ment. If you’re lucky—and these days, very lucky—you get a chunk of money to grow your bac­te­ria or smash your elec­trons to­gether or what­ever, you write up your re­sults for pub­li­ca­tion, and this is where the mon­key busi­ness re­ally be­gins.

In most dis­ci­plines, the next step is send­ing your pa­per to a peer-re­viewed jour­nal, where it gets eval­u­ated by an ed­i­tor and (if the ed­i­tor sees some promise in it) a few re­view­ers. These peo­ple are aca­d­e­mics just like you, and they gen­er­ally do not get paid for their time. Editors maybe get a small stipend and a bit of pro­fes­sional cred, while re­view­ers get noth­ing but the warm fuzzies of do­ing service to the field”, or the cold thrill of tank­ing other peo­ple’s pa­pers.

If you’re lucky again, your pa­per gets ac­cepted by the jour­nal, which now owns the copy­right to your work. They do not pay you for this! If any­thing, you pay them an article pro­cess­ing charge” for the priv­i­lege of no longer own­ing the rights to your pa­per. This is con­sid­ered a great honor.

The jour­nals then pay­wall your work, sell the ac­cess back to you and your col­leagues, and pocket the profit. Universities cover these sub­scrip­tions and fees by charg­ing the gov­ern­ment indirect costs” on every grant—money that does­n’t go to the re­search it­self, but to all the things that sup­port the re­search, like keep­ing the lights on, clean­ing the toi­lets, and ac­cess­ing the jour­nals that the re­searchers need to read.

Nothing about this sys­tem makes sense, which is why I think we should build a new one. In the mean­time, though, we should also fix the old one. But that’s hard, for two rea­sons. First, many peo­ple are in­vested in things work­ing ex­actly the way they do now, so every stu­pid idea has a con­stituency be­hind it. Second, our cur­rent ad­min­is­tra­tion seems to be­lieve in pol­icy by blood­let­ting: if some­thing is­n’t work­ing, just slice it open at ran­dom. Thanks to these hap­haz­ard cuts and can­cel­la­tions, we now have a sys­tem that is both dys­func­tional and ane­mic.

I see a way to solve both prob­lems at once. We can sat­isfy both the sci­en­tists and the scalpel-wield­ing politi­cians by rid­ding our­selves of the one con­stituency that should not ex­ist. Of all the crazy parts of our crazy sys­tem, the cra­zi­est part is where tax­pay­ers pay for the re­search, then pay pri­vate com­pa­nies to pub­lish it, and then pay again so sci­en­tists can read it. We may not agree on much, but we can all agree on this: it is time, fi­nally and for­ever, to get rid of for-profit sci­en­tific pub­lish­ers.

The writer G. K. Chesterton once said that be­fore you knock any­thing down, you ought to know how it got there in the first place. So be­fore we show for-profit pub­lish­ers the pointy end of a pitch­fork, we ought to know where they came from and why they per­sist.

It used to be a huge pain to pro­duce a phys­i­cal jour­nal—some­one had to op­er­ate the print­ing presses, lick the stamps, and mail the copies all over the world. Unsurprisingly, aca­d­e­mics did­n’t care much about do­ing those things. When gov­ern­ment money started flow­ing into uni­ver­si­ties post-World War II and the num­ber of ar­ti­cles ex­ploded, pri­vate com­pa­nies were like, Hey, why don’t we take these jour­nals off your hands—you keep do­ing the sci­en­tific stuff and we’ll han­dle all the bor­ing stuff.” And the aca­d­e­mics were like Sounds good, we’re sure this won’t have any un­fore­seen con­se­quences.”

Those com­pa­nies knew they had a cap­tive au­di­ence, so they bought up as many jour­nals as they could. Journal ar­ti­cles aren’t in­ter­change­able com­modi­ties like corn or soy­beans—if your sci­ence sup­plier starts goug­ing you, you can’t just switch to a new one. Adding to this lock-in ef­fect, pub­lish­ing in high-impact” jour­nals be­came the key to suc­cess in sci­ence, which meant if you wanted to move up, your uni­ver­sity had to pay up. So, even as the in­ter­net made it much cheaper to pro­duce a jour­nal, pub­lish­ers made it much more ex­pen­sive to sub­scribe to one.

The peo­ple run­ning this scam had no il­lu­sions about it, even if they hoped that other peo­ple did. Here’s how one CEO de­scribed it:

You have no idea how prof­itable these jour­nals are once you stop do­ing any­thing. When you’re build­ing a jour­nal, you spend time get­ting good ed­i­to­r­ial boards, you treat them well, you give them din­ners. […] [and then] we stop do­ing all that stuff and then the cash just pours out and you would­n’t be­lieve how won­der­ful it is.

So here’s the re­port we can make to Mr. Chesterton: for-profit sci­en­tific pub­lish­ers arose to solve the prob­lem of pro­duc­ing phys­i­cal jour­nals. The in­ter­net mostly solved that prob­lem. Now the pub­lish­ers are the prob­lem. These days, Springer Nature, Elsevier, Wiley, and the like are ba­si­cally gi­ant op­er­a­tions that proof­read, for­mat, and store PDFs. That’s not noth­ing, but it’s pretty close to noth­ing.

No one knows how much pub­lish­ers make in re­turn for pro­vid­ing these mod­est ser­vices, but we can guess. In 2017, the Association of Research Libraries sur­veyed its 123 mem­ber in­sti­tu­tions and found they were pay­ing a col­lec­tive $1 bil­lion in jour­nal sub­scrip­tions every year. The ARL cov­ers some of the biggest uni­ver­si­ties, but not nearly all of them, so let’s guess that num­ber ac­counts for half of all uni­ver­sity sub­scrip­tion spend­ing. In 2023, the fed­eral gov­ern­ment es­ti­mated it paid nearly $380 mil­lion in ar­ti­cle pro­cess­ing charges alone, and those are sep­a­rate from sub­scrip­tions. So it would­n’t be crazy if American uni­ver­si­ties were pay­ing some­thing like $2.5 bil­lion to pub­lish­ers every year, with the ma­jor­ity of that ul­ti­mately com­ing from tax­pay­ers.

To put those costs in per­spec­tive: if the fed­eral gov­ern­ment cut out the pub­lish­ers, it would prob­a­bly save more money every year than it has saved” in its re­cent at­tempts to cut off sci­en­tific fund­ing to uni­ver­si­ties. It’s un­clear how much money will ul­ti­mately be clawed back, as grants con­tinue to get frozen, un­frozen, lit­i­gated, and ne­go­ti­ated. But right now, it seems like ~$1.4 bil­lion in promised sci­ence fund­ing is sim­ply not go­ing to be paid out. We could save more than that every year if we just stopped writ­ing checks to John Wiley & Sons.

How can such a scam con­tinue to ex­ist? In large part, it’s be­cause of a com­puter hacker from Kazakhstan.

The po­lit­i­cal sci­en­tist James C. Scott once wrote that many sys­tems only work” be­cause peo­ple dis­obey them. For in­stance, the Soviet Union at­tempted to im­pose agri­cul­tural reg­u­la­tions so strict that peo­ple would have starved if they fol­lowed the let­ter of the law. Instead, cit­i­zens grew and traded food in se­cret. This made it look like the reg­u­la­tions were suc­cess­ful, when in fact they were a sham.

Something sim­i­lar is hap­pen­ing right now in sci­ence, ex­cept Russia is on the op­po­site side of the story this time. In the early 2010s, a Kazakhstani com­puter pro­gram­mer named Alexandra Elbakyan started down­load­ing ar­ti­cles en masse and post­ing them pub­licly on a web­site called SciHub. The pub­lish­ers sued her, so she’s hid­ing out in Russia, which pro­tects her from ex­tra­di­tion. As you can see in the map be­low, mil­lions of peo­ple now use SciHub to ac­cess sci­en­tific ar­ti­cles, in­clud­ing lots of peo­ple who seem to work at uni­ver­si­ties:

Why would re­searchers re­sort to piracy when they have le­git­i­mate ac­cess them­selves? Maybe be­cause jour­nals’ in­ter­faces are so clunky and an­noy­ing that it’s faster to go straight to SciHub. Or maybe it’s be­cause those re­searchers don’t ac­tu­ally have ac­cess. Universities are al­ways try­ing to save money by can­cel­ing jour­nal sub­scrip­tions, so aca­d­e­mics of­ten have to rely on boot­leg copies. Either way, SciHub seems to be our mod­ern-day ver­sion of those Soviet se­cret gar­dens: for-profit pub­lish­ing only works” be­cause peo­ple find ways to cir­cum­vent it.

In a punk rock kind of way, it’s kinda cool that so many American sci­en­tists can only do their work thanks to a data­base main­tained by a Russia-backed fugi­tive. But it ought to be a huge em­bar­rass­ment to the US gov­ern­ment.

Instead, for some rea­son, the gov­ern­ment in­sists on sid­ing with pub­lish­ers against cit­i­zens. Sixteen years ago, the US had its own Elbakyan. His name was Aaron Swartz. He down­loaded mil­lions of pay­walled jour­nal ar­ti­cles us­ing a con­nec­tion at MIT, pos­si­bly in­tend­ing to share them pub­licly. Government agents ar­rested him, charged him with wire fraud, and in­tended to fine him $1 mil­lion and im­prison him for 35 years. Instead, he killed him­self. He was 26.

Scientists have tried to take on the mid­dle­men them­selves. They’ve founded open-ac­cess jour­nals. They’ve pub­lished preprints. They’ve tried al­ter­na­tive ways of eval­u­at­ing re­search. A few high-pro­file pro­fes­sors have pub­licly and dra­mat­i­cally sworn off all luxury” out­lets, and less-fa­mous folks have fol­lowed suit: in 2012, over 10,000 re­searchers signed a pledge not to pub­lish in any jour­nals owned by Elsevier.

None of this has worked. The biggest for-profit pub­lish­ers con­tinue mak­ing more money year af­ter year. Diamond” open ac­cess jour­nals—that is, pub­li­ca­tions that don’t charge au­thors or read­ers—only ac­count for ~10% of all ar­ti­cles. Four years af­ter that mas­sive pledge, 38% of sign­ers had bro­ken their promise and pub­lished in an Elsevier jour­nal.

These ef­forts have fiz­zled be­cause this is­n’t a prob­lem that can be solved by any in­di­vid­ual, or even many in­di­vid­u­als. Academia is so cut­throat that any­one who right­eously gives up an ad­van­tage will be out­com­peted by some­one who has fewer scru­ples. What we have here is a col­lec­tive ac­tion prob­lem.

Fortunately, we have an or­ga­ni­za­tion that ex­ists for the ex­press pur­pose of solv­ing col­lec­tive ac­tion prob­lems. It’s called the gov­ern­ment. And as luck would have it, they’re also the one pay­ing most of the bills!

So the so­lu­tion here is straight­for­ward: every gov­ern­ment grant should stip­u­late that the re­search it sup­ports can’t be pub­lished in a for-profit jour­nal. That’s it! If the pub­lic paid for it, it should­n’t be pay­walled.

The Biden ad­min­is­tra­tion tried to do this, but they did it in a stu­pid way. They man­dated that NIH-funded re­search pa­pers have to be open ac­cess”, which sounds like a so­lu­tion, but it’s ac­tu­ally a psyop. By re­plac­ing sub­scrip­tion fees with article pro­cess­ing charges”, pub­lish­ers can sim­ply make au­thors pay for writ­ing in­stead of mak­ing read­ers pay for read­ing. The com­pa­nies can keep skim­ming money off the sys­tem, and best of all, they get to call the re­sult open ac­cess”.

These fees can be wild. When my PhD ad­vi­sor and I pub­lished one of our pa­pers to­gether, the jour­nal charged us an open ac­cess” fee of $12,000. This arrange­ment is a tiny bit bet­ter than the al­ter­na­tive, be­cause at least every­body can read our pa­per now, in­clud­ing peo­ple who aren’t af­fil­i­ated with a uni­ver­sity. But those fees still have to come from some­where, and whether you charge writ­ers or read­ers, you’re ul­ti­mately charg­ing the same ac­count—namely, the US gov­ern­ment.

The Trump ad­min­is­tra­tion some­how found a way to make a stu­pid pol­icy even stu­pider. They sped up the time­line while also fir­ing a bunch of NIH staffers—ex­actly the peo­ple who would make sure that gov­ern­ment-spon­sored pub­li­ca­tions are, in fact, pub­licly ac­ces­si­ble. And you need some­one to check on that, be­cause re­searchers are no­to­ri­ously bad about this kind of stuff. They’re al­ready re­quired to up­load the re­sults of clin­i­cal tri­als to a pub­lic data­base, but more than half the time they just…don’t.

To do this right, you can­not al­low the rent-seek­ers to re­brand. You have to cut them out en­tirely. I don’t think this will fix every­thing that’s wrong with sci­ence; it will merely fix the wrongest thing. Nonprofit jour­nals still charge fees, but at least the money goes to or­ga­ni­za­tions that os­ten­si­bly care about sci­ence, rather than go­ing to CEOs who make $17 mil­lion a year. And al­most every jour­nal, for-profit or not, uses the same failed sys­tem of peer re­view. The biggest ben­e­fit of shak­ing things up, then, would be al­low­ing dif­fer­ent ap­proaches to have a chance at life, the same way an oc­ca­sional for­est fire clears away the dead wood, opens up the pinecones, and gives seedlings a shot at the sun­light.

Science phil­an­thropies should adopt the same pol­icy, and some of them al­ready have. The Navigation Fund, which over­sees bil­lions of dol­lars in sci­en­tific fund­ing, no longer bankrolls jour­nal pub­li­ca­tions at all. Seemay Chou, its di­rec­tor, re­ports that the ex­per­i­ment has been a great suc­cess:

Our re­searchers be­gan de­sign­ing ex­per­i­ments dif­fer­ently from the start. They be­came more cre­ative and col­lab­o­ra­tive. The goal shifted from telling pol­ished sto­ries to un­cov­er­ing use­ful truths. All re­sults had value, such as failed at­tempts, aban­doned in­quiries, or untested ideas, which we fre­quently re­lease through Arcadia’s Icebox. The bar for util­ity went up, as prox­ies like im­pact fac­tors dis­ap­peared.

Fifteen years ago, the open sci­ence move­ment was all about abol­ish­ing for-profit jour­nals—that’s what open sci­ence meant. It seemed like every speech would end with ELSEVIER DELENDA EST.

Now peo­ple barely bring it up at all. It’s like a lion has es­caped the zoo and it’s gulp­ing down school­child­ren, but when peo­ple sug­gest zoo im­prove­ments, all the agenda items are like, We should add an­other Dippin’ Dots kiosk”. If you bring up the loose tiger, every­one gets an­noyed at you, like Of course, no one likes the tiger”.

I think two things hap­pened. First, we got cyn­i­cal about cy­ber­space. In the 1990s and 2000s, we re­ally thought the in­ter­net would solve most of our prob­lems. When those prob­lems per­sisted de­spite all of us get­ting broad­band, we shifted to think­ing that the in­ter­net was, in fact, caus­ing the prob­lems. And so it be­came cringe to think the in­ter­net could ever be a force for good. In 1995, for-profit pub­lish­ers were go­ing to be the in­ter­net’s first vic­tim”; in 2015, they were the busi­ness the in­ter­net could not kill”.

Second, when the repli­ca­tion cri­sis hit in the early 2010s, the open sci­ence move­ment got a new vil­lain—namely, naughty re­searchers. The fak­ers, the fraud­sters, the over-claimers: those are the real bad boys of sci­ence. It’s no longer cool to hate in­ter­na­tional pub­lish­ing con­glom­er­ates. Now it’s cool to hate your col­leagues.

Both of these shifts were a shame. The in­ter­net utopi­ans were right that the web would elim­i­nate the need for jour­nals, but they were wrong to think that would be enough. The repli­ca­tion po­lice were right to call out sci­en­tific malfea­sance, but they were wrong to for­get our old foes. The for-profit pub­lish­ers are just as bad as they ever were, and while the in­ter­net has made them more vul­ner­a­ble then ever, now we know they won’t go un­less they’re pushed.

If we want bet­ter sci­ence, we should catch the tiger. Not only be­cause it’s bad for the tiger to be loose, but be­cause it’s bad for us to look the other way. If you al­low an out­ra­geous scam to go unchecked, if you par­tic­i­pate in it, nor­mal­ize it—then what won’t you do? Why not also goose your stats a bit? Why not pub­lish some junk re­search? Look around: no one cares!

There are so many prob­lems with our cur­rent way of do­ing things, and most of those prob­lems are com­pli­cated and dif­fi­cult to solve. This one is­n’t. Let’s heave this suc­cubus off our sci­en­tific sys­tem and end this scam once and for all. After that, Dippin’ Dots all around.

...

Read the original on www.experimental-history.com »

9 263 shares, 21 trendiness

BahnBet — Bet on German Train Delays

Share your link — you both get €200 caßh when they place their first bet.

...

Read the original on bahn.bet »

10 254 shares, 10 trendiness

VoxRay Games Pushes Major Update To Voxile

Voxile, the co-op, ray traced, mi­cro-voxel, sur­vival-craft­ing game from VoxRay Games, has just re­leased its largest up­date yet: THE BUILDER’S UPDATE (release notes here). You can check out the Steam demo here and Voxile is now 40% off on Steam un­til March 9th.

Keep up with all the lat­est up­dates in VoxRay Games Discord Channel.

I first met Wouter von Oortmersen for lunch in down­town San Francisco in July of 2023. Friends had put his stu­dio on my radar (shout out to Dan Levine and Jeffrey Rosen) so when we con­nected on LinkedIn, I was ex­cited to arrange an in-per­son meet­ing.

I ex­pected to spend the af­ter­noon chat­ting ca­su­ally about high-level gamedev and de­sign. I had seen video of Voxile’s high-fi­delity, ray traced, global il­lu­mi­na­tion with re­flec­tions. So my plan was to ask for a Steam key and then boot it up on my gam­ing rig when I got home. Instead, Wouter bran­dished a slen­der lap­top from his back­pack (with no wall power out­lets in sight) and in sec­onds, the Voxile demo loaded up and was sus­tain­ing high frame rates with­out jit­ter in all its high-de­f­i­n­i­tion glory.

I climbed up from the tran­quil beach to for­age in the for­est but was vi­o­lently in­ter­rupted by an an­gry skele­ton. After los­ing sub­stan­tial health, I smashed him into pieces. As I caught my breath… I re­al­ized that the sun was arc­ing through the sky while all the shad­ows (even the shad­ows on the lit­tle voxel blades of voxel grass) were dy­nam­i­cally up­dat­ing in real-time. Soon the sun had set and now the glow of flick­er­ing torch­light and phos­pho­res­cent mush­rooms made the en­gine even more beau­ti­ful.

Is this Unity or Unreal?” I asked even though I knew I had never seen any­thing like it be­fore.

Neither,” Wouter replied. VoxRay Games uses our own cus­tom en­gine writ­ten in our own cus­tom pro­gram­ming lan­guage, Lobster.”

Wouter’s ac­com­plished ca­reer had dri­ven him to this mo­ment (just check out his github). There are very few game de­vel­op­ers who have the tal­ent, in­tel­li­gence and for­ti­tude to tackle game de­vel­op­ment at both the en­gine and lan­guage level. Let’s be clear, be­fore Jai was a twin­kle in Jon Blow’s eye: Wouter had in­vented and helped de­sign nine lan­guages: Amiga E, FALSE, Bla (created dur­ing his Masters in Computer Science), Aardappel (invented dur­ing his PHD re­search), WadC, SHEEP, CubesScript, CryScript and Restructor.

Lobster is Wouter’s tenth lan­guage and was built from the ground up to en­able pro­to­typ­ing games like Voxile. It amal­ga­mates every­thing Wouter has learned at com­pa­nies like: Amiga Inc., Crytek (building the orig­i­nal Cryengine for Far Cry), Maxis (SimCity), Gearbox (Borderlands 2) and Google (where he helped de­sign Web Assembly and in­vented FlatBuffers while work­ing on LLVM and Android VR/gaming tech). If you’re tech­ni­cal, I rec­om­mend you watch some of Wouter’s lec­ture videos (linked above and be­low) to un­der­stand just how much Wouter knows about game en­gine cod­ing and lan­guages.

Wouter also be­lieves in giv­ing back to the greater gamedev ecosys­tem (something that is re­ally im­por­tant to EGG and its com­mu­nity). He wants to share his knowl­edge and his joy for games with oth­ers. Beyond all his open source con­tri­bu­tions to ma­jor pro­jects, he was also one of the cre­ators of SMU Guildhall, teach­ing stu­dents how to build en­gine com­po­nents (such as shader sys­tems, skele­tal char­ac­ter an­i­ma­tion, script­ing com­pil­ers) while su­per­vis­ing their Master’s pro­jects. At DICE this year, I watched as a for­mer stu­dent, upon see­ing his for­mer pro­fes­sor, ran across the room to thank Wouter for teach­ing him game de­vel­op­ment and in­spir­ing him to start his suc­cess­ful gamedev ca­reer (he is now an ex­ec­u­tive at a promi­nent com­pany).

In his spare time, Wouter made the 3D Cube Engines in­clud­ing Cube 2/Sauerbraten with Lee Salzman for Mac, Windows and Linux (now open-sourced with over 1,000,000 down­loads). It’s a per­for­mant mul­ti­player, death­match en­gine (like the Quake en­gine) but also en­ables real-time, mul­ti­player, map edit­ing (and this was in the year 2000 al­most a decade be­fore Minecraft would make this a core me­chanic).

After years of ex­pe­ri­ence, Wouter de­cided it was time to form VoxRay Games and up-res, voxel-based world craft­ing. He suc­cess­fully raised ven­ture cap­i­tal led by the well-known VC firm Accel. When he of­fered EGG a chance to join his round, it was a no-brainer for us to par­tic­i­pate as well.

Most game en­gines in­ter­act with pro­gram­ming lan­guages sim­i­lar to the im­age be­low.

However, a game en­gine writ­ten in Lobster can be built like fol­low­ing di­a­gram. Unlike Jai, which aims to re­place 100% of C++, Wouter’s de­sign par­a­digm only re­places 90% of it. C++ is still used with Lobster but it’s rel­e­gated to the leaf nodes of the call graph.

The re­sult is record-speed com­pile times even af­ter sub­stan­tial changes to the code base. Cold start times are gen­er­ally well un­der 2 sec­onds for Voxile. Nine out of ten changes in the VoxRay code­base don’t need to touch the C++ code at all. Most lan­guages have ei­ther good sta­tic typ­ing and per­for­mance or fast startup times but it’s very rare for them to have both. Lobster has both.

Lobster is there­fore ideal for fast, it­er­a­tive pro­to­typ­ing with­out rigidly con­fin­ing the user to a par­tic­u­lar en­gine ar­chi­tec­ture. Wouter him­self has been able to quickly craft wildly dif­fer­ent game ideas (each with be­spoke en­gines in­stanced in Lobster) to find the fun”. You can check out his many pro­to­type ideas here.

Voxile emerged from this pro­to­typ­ing cru­cible as the pro­ject with the most com­pelling game­play and pret­ti­est graph­ics.

Wouter has ex­plained that his de­sign goals for Voxile in­volve a grow­ing list of foun­da­tional en­gine fea­tures that yield emer­gent prop­er­ties:

* 3D Volumetric Worlds: Polygonal meshes are like a hol­low shell with­out sub­stance. Building and de­stroy­ing are in­te­gral parts of Voxile and they are seam­less, mol­e­c­u­lar prop­er­ties of the en­tire mi­cro-voxel world. I fondly re­mem­ber Red Faction from my child­hood but even that was es­sen­tially a ve­neer of poly­gons used to sim­u­late the de­struc­tion of pre-scripted set pieces whereas EVERYTHING in the Voxile world is build­able and de­struc­tible.

* Performant Ray Tracing: Dynamic shad­ows, global il­lu­mi­na­tion, am­bi­ent oc­clu­sion and re­flec­tions are all built in to Voxile’s graph­ics pipeline and cre­ate a won­der­ful vi­sual style. Art and de­sign work­loads are re­duced be­cause the en­gine au­to­mat­i­cally makes all the vox­els look and feel right.

* Co-op Multiplayer: Both world craft­ing and de­struc­tion hap­pen seam­lessly and per­sis­tently in real-time. This opens the door for group game­play and mod­ding ex­pe­ri­ences like you find in Valheim, Minecraft, Helldivers, Peak, and more… For ex­am­ple: a level where you build a fortress with your friends by day be­fore you have to de­fend it from zom­bie raiders at night can be triv­ially con­structed in Voxile.

* Quest and Inventory Systems: Wouter has men­tioned be­ing heav­ily in­spired by Fallout. Each Voxile world map can of­fer the player RPG-style quests, pro­gres­sion and up­grades.

* Tactile Combat: Weapons are juicy and re­spon­sive. Melee weapons have weight and im­pact to them while cus­tomiz­able range weapons, guns and ex­plo­sives (why would Wouter add grenades to a Builder’s Update”!?) cause pro­ce­dural voxel dam­age. Just like the world, en­e­mies ex­hibit voxel-based dam­age mod­el­ing. The re­sult is like Soldier of Fortune’s vis­ceral dam­age sys­tem.

* UGC: The mod­ding po­ten­tial for Voxile is ob­vi­ous and ex­pan­sive. Making cus­tom as­sets is like play­ing with Legos.

Just look at the way the look and feel of the game changes dra­mat­i­cally across worlds.

As new worlds get cre­ated, the pre­fabbed as­sets they con­tain be­come re­cy­clable mod­ules for fu­ture level de­sign and mod­ding (à la LittleBIGPlanet).

While Wouter has never pub­licly stated any plans what­so­ever to use AI, it’s clear that with his skill and con­trol over the lan­guage, the en­gine and the game, he could add any num­ber of pro­ce­dural world gen­er­a­tion fea­tures to Voxile in the fu­ture… stuff that most other gamedevs could only dream of (or at the very least they’d have to sub­mit a fea­ture re­quest ticket to their game en­gine provider).

In an in­dus­try that is hun­gry for growth and in­no­va­tion, Wouter has cre­ated a full-stack, farm-to-table game tech­nol­ogy that is truly one-of-a-kind. Everyone should take a mo­ment to check out the free Voxile Demo and if you like the con­tent or want a rich sand­box to mod your own worlds in… you should con­sider sup­port­ing his stu­dio by buy­ing the game on Steam now for 40% off. You can join the pub­lic VoxRay Games Discord chan­nel to keep tabs on their lat­est news. Wouter, con­grats again on The Builder’s Update! EGG is ex­cited by what you have built and to go on this jour­ney with you.

...

Read the original on elbowgreasegames.substack.com »

To add this web app to your iOS home screen tap the share button and select "Add to the Home Screen".

10HN is also available as an iOS App

If you visit 10HN only rarely, check out the the best articles from the past week.

If you like 10HN please leave feedback and share

Visit pancik.com for more.