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Intelligence should be open, accessible, and ready to build with, empowering every developer, everywhere.
GLM-5.2 is now available to all GLM Coding Plan users, including Lite, Pro, Max, and Team plans. http://docs.z.ai/devpack/latest-model
As our new flagship model, GLM-5.2 delivers powerful coding capabilities, usable 1M-context support, and continued strengths in long-horizon tasks.
API and Chatbot services will launch next week. The model will also be officially open-sourced next week under the MIT License.
The future of AI is open, and it belongs to the people.
Three years ago, I published my initial work to understand and reverse engineer my car, specifically the headunit of my 2021 Honda Civic.1
The initial response was incredibly encouraging. I’m writing to give a project update.
Keys to the Kingdom
The biggest progress has been made while mapping out the update process.
Honda supports updating the headunit via USB. There are a number of Honda-specific checks, but ultimately the USB drive contains a signed AOSP update file that gets staged and applied via Android recovery. The good news? They left the publicly-known AOSP test key in res/keys*, and, even though they modified the recovery binary, the verify_file signature logic matches stock AOSP.
So as long as you can properly format a USB drive and sign it with the publicly-known AOSP test key, you can install whatever you want to the headunit, without conventional root access (no need for su with setuid). This means that, as long as the headunit has power and an attacker has physical access to the front-most USB port, they have arbitrary code execution on the headunit via the update path.
This is an evil maid attack. Since it requires physical access to the cabin of the car rather than the hotel room, I call it an evil valet attack. Imagine a journalist drives to a hotel and leaves their car with the valet. The valet, who works for a three-letter agency, installs an update via USB. When the car is returned, the journalist doesn’t know the headunit has been modified. Since I want a cool vulnerability name, I’m calling this “EvilValet”.
This blog article is not intended as a technical writeup. If you want the gory details, see the technical docs.2
I’ve also published a new tool, ota-builder3, that allows people to easily prepare update files that will be accepted by the headunit. While in its early days, it should be trivial to now build an update file that, for example, installs an su binary with setuid set (i.e., to root the device).
*I have strong reason to believe that all updates are signed with the publicly-known AOSP test key, but I don’t have access to every possible official update file, nor access to every headunit variant and its filesystem. My headunit has the AOSP test key in res/keys, though I’ve also installed HondaHack, so it’s possible that it injected the key into the keystore. However, I’ve also confirmed that MRC_EU_SW_v12_4.zip, a publicly-available EU software update file, is test key signed. This file was downloaded from a public forum4 and was never modified by me. So it seems highly likely that all updates are signed with the AOSP test key. Contributors are welcome to help support or refute this hypothesis.
Building Tools
Beyond the update process, the most useful work has been on apk-rebuilder5. It has one very important job: take in a Honda Civic update file from the Internet, and produce a clean tree of output files that automates everything a reverse engineer would otherwise have to do manually, including:
Resolving resources
Reconstructing .smali code
Repacking APK files
Extracting the ramdisk
And more
This also serves an important role because we can’t publish actual Honda source code. We publish a function that takes in an update file (that we don’t host) and spits out Honda .smali code, image assets, etc. The resulting output follows a clear directory structure that can be referenced in documentation without actually uploading the sensitive files themselves.
Outstanding Work - A Call for Contributors
There are a few outstanding things that would be nice to have.
Known Versions
The update process is fragile and relies heavily on version numbers. This doesn’t limit the ability to run unsigned code, because the version numbers can be “spoofed” (see the technical docs). But in order to build an update file in the first place you need to know what versions your headunit expects. Further, any changes to the headunit software that don’t match my build could lead to unexpected behavior and recovery loops.
If you drive a 10th gen Honda Civic and are tech-savvy, I encourage you to contribute to the “Known Versions, Display Audio Software” section of the repo.6
If you’re feeling particularly brave, read through the ota-builder code and try and flash an update. But do so at your own risk; if your headunit differs from mine you could get stuck in a recovery loop and softbrick your device.
Toolchain
I have an experimental/work-in-progress toolchain on my local machine. It takes candidate .c code and compiles it for ARMv7, using the same compiler version and build flags as the original vendor binaries. This proved indispensable in my work to understand the update process. It makes heavy use of Docker. The current iteration is messy and largely specific to my workflow, but I’d like to publish a clean implementation.
Custom Themes
I explored this a bit while vibe-coding apk-renderer7. Custom themes are likely difficult to ship because they live in Mitsubishi’s fork of the AOSP framework, and the headunit apps are minified to expect hardcoded resource IDs. Any attempt to ship a custom theme would likely involve surgically editing the vendor framework (and writing a tool to do so automatically). None of this is trivial and probably isn’t worth the effort, but I welcome contributors.
Improve aidl-rebuilder
I started working on a tool to parse .smali files and generate/map out all AIDL interfaces on the headunit. This works but I haven’t reviewed it fully for accuracy. This opens up the door for custom apps such as virtual speedometers. Contributors welcome.
Thoughts on Documentation and LLMs
I’ve placed less emphasis on reference documentation and more on tooling. The idea is that if I can ship reliable, deterministic tools that map the headunit code to more digestible forms, then people can use LLMs to query those more digestible forms to answer whatever their specific questions are. This avoids having to maintain reference docs that can stray from the actual headunit code, because the headunit code is the source of truth.
For example, a user guide that explains how to connect to the headunit via ADB is still deemed useful. But a document explaining how some Java code works, when the Java code itself is available to an LLM, seems like a maintenance burden.
Wrapping up and Thanks
At this point, I’ve done most of the investigative work I intend to do on the headunit. This is one of those projects that I could toil endlessly on, but I’ll likely transition to other projects. That said, the repo is by no means abandoned. PRs are always welcome.
Special thanks to Tunas8 for the memories, and to Hackaday9 for covering my original work.
See everyone sometime down the road 🌱
Eric
McDonald, E. (2023). “Honda Reverse Engineering”. Juniperspring. Retrieved June 13, 2026. ↩︎
McDonald, E. (2023). “Honda Reverse Engineering”. Juniperspring. Retrieved June 13, 2026. ↩︎
McDonald, E. (n.d.). “Display Audio Update Files”. GitHub. Retrieved June 13, 2026. ↩︎
McDonald, E. (n.d.). “Display Audio Update Files”. GitHub. Retrieved June 13, 2026. ↩︎
McDonald, E. (n.d.). “ota-builder”. GitHub. Retrieved June 13, 2026. ↩︎
McDonald, E. (n.d.). “ota-builder”. GitHub. Retrieved June 13, 2026. ↩︎
felixlennart (September 22, 2022). “Install American firmware on European head unit”. 2016+ Honda Civic Forum (CivicX.com). Retrieved June 13, 2026. ↩︎
felixlennart (September 22, 2022). “Install American firmware on European head unit”. 2016+ Honda Civic Forum (CivicX.com). Retrieved June 13, 2026. ↩︎
McDonald, E. (n.d.). “apk-rebuilder”. GitHub. Retrieved June 13, 2026. ↩︎
McDonald, E. (n.d.). “apk-rebuilder”. GitHub. Retrieved June 13, 2026. ↩︎
McDonald, E. (n.d.). “Known Versions, Display Audio Software”. GitHub. Retrieved June 13, 2026. ↩︎
McDonald, E. (n.d.). “Known Versions, Display Audio Software”. GitHub. Retrieved June 13, 2026. ↩︎
McDonald, E. (n.d.). “apk-renderer”. GitHub. Retrieved June 13, 2026. ↩︎
McDonald, E. (n.d.). “apk-renderer”. GitHub. Retrieved June 13, 2026. ↩︎
Tunas. (n.d.). “Tunas1337”. GitHub. Retrieved June 13, 2026. ↩︎
Tunas. (n.d.). “Tunas1337”. GitHub. Retrieved June 13, 2026. ↩︎
Posch, M. (June 27, 2023). “Honda Headunit Reverse Engineering, And The Dismal State Of Infotainment Systems”. Hackaday. Retrieved June 13, 2026. ↩︎
Posch, M. (June 27, 2023). “Honda Headunit Reverse Engineering, And The Dismal State Of Infotainment Systems”. Hackaday. Retrieved June 13, 2026. ↩︎
There are three ways to do AI coding at home without spending like a company, and which one fits depends mostly on how much you trust the next year of hardware and model releases. The first is to self host. You buy the machine, run open source models locally, and pay nothing per token after that. The upfront cost is steep and the models you can actually run at home are weaker than what the frontier labs ship, so this only pays off if you can keep the rig busy with long running tasks where a slower, cheaper model grinds away overnight. Most people can’t keep a home machine that loaded, and the hardware you buy today may look like a bad bet in a year.
The second is to skip the hardware and rent those same open source models from a provider at API rates. For most people this is the right call. You avoid putting thousands of dollars on one GPU setup while configurations are still in flux, you skip the work of squeezing long running performance out of an open model, and you can switch to whatever is cheaper or better next month without reselling a box. Something like OpenRouter makes the move close to a one line change.
The third is to min-max the frontier subscriptions from OpenAI and Anthropic. Around $400 a month of plans buys roughly $2800 of API usage at list prices, which is a real bargain right up until you hit the ceiling. The plans are metered, and any large AI native workflow will chew through the included tokens fast. They shine for the work you drive by hand and fall short as the engine for an agent running all day.
What I’ve seen work best is a blend of the last two. Keep a couple of frontier subscriptions for the hard thinking and the spec writing, and pay API rates for open source models to handle the small mechanical pieces. Lean on spec driven development so the expensive models produce the plan and the cheap ones fill it in. Do that well and you can build what a team of twenty engineers would put out in a month for around a thousand dollars.
SQL to ER Diagram — free online ERD generator: convert a SQL schema (CREATE TABLE statements) into an interactive entity-relationship diagram in your browser. Turn SQL into a diagram instantly, no signup.
SQL to ER Diagram
SQL schema
Paste SQL, see the schema.
Drop your CREATE TABLE statements on the left. Drag tables, scroll to zoom, double-click to rename, export when done.
100% local — your schema never leaves your browser. No accounts, no uploads.
SQL to ER Diagram is a free, open-source tool that converts a SQL schema into an interactive entity-relationship diagram (ERD) right in your browser. Paste your CREATE TABLE statements and instantly visualize tables, columns, primary keys, foreign keys and relationships. Works with PostgreSQL, MySQL, SQLite and SQL Server. Drag tables, auto-arrange the layout, add notes, and export to PNG or SVG. Nothing is uploaded — your schema stays on your machine.
Frequently asked questions
How do I create an ER diagram from SQL?
Paste your SQL CREATE TABLE statements into the editor and SQL to ER Diagram instantly renders an interactive entity-relationship diagram. Drag tables to arrange them, then export as PNG or SVG.
Which SQL dialects are supported?
It parses standard CREATE TABLE and ALTER TABLE DDL and works with PostgreSQL, MySQL, SQLite and SQL Server syntax, including primary keys, foreign keys, unique and not-null constraints.
Is it free?
Yes. SQL to ER Diagram is completely free and open source, with no account or sign-up required.
Is my data private? Does my SQL get uploaded?
Everything runs locally in your browser. Your SQL schema is never uploaded to or stored on any server.
Can I export the diagram?
Yes. You can export a high-resolution PNG or a vector SVG, save the full project as a file, or copy a shareable link that encodes the diagram in the URL.
Do I need to install anything?
No installation needed. It runs entirely in your web browser on both desktop and mobile.
ReactOS, the open-source operating system working for binary compatibility with Microsoft Windows computer programs and drivers, has reached the milestone of being able to enjoy the classic game Half-Life running on this open-source platform.
ReactOS has been in development for 28 years now and today its developers are noting on X the ability to run the Windows version of Half-Life. Some years ago were reports of the Half-Life game at least initializing under ReactOS while given today’s X coverage, it seems to be the first time reported of the game successfully running on ReactOS and handling it in-game.
Granted, these days you can run Half-Life on Linux and it works well on other platforms via Wine, it’s fun seeing Half-Life now running on ReactOS at it continues persevering in its quest of Windows binary compatibility.
ReactOS user “Zombiedeth” got Half-Life running on a Dell OptiPlex system with a Core i5 2400 Sandy Bridge processor and NVIDIA GeForce 8400GS graphics.
Details on X for those interested.
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