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Say hello to MacBook Neo
Apple’s all-new MacBook features a durable aluminum design, a stunning 13-inch Liquid Retina display, the power of Apple silicon, and all-day battery life — all for the breakthrough starting price of just $599
Apple today unveiled MacBook Neo, an all-new laptop that delivers the magic of the Mac at a breakthrough price, making it even more accessible to millions of people around the world. MacBook Neo starts with a beautiful Apple design, featuring a durable aluminum enclosure in an array of gorgeous colors — blush, indigo, silver, and a fresh new citrus. Its stunning 13-inch Liquid Retina display brings websites, photos, videos, and apps to life with high resolution and brightness, and support for 1 billion colors. Powered by A18 Pro, MacBook Neo can fly through everyday tasks, from browsing the web and streaming content, to editing photos, exploring creative hobbies, or using AI capabilities across apps. In fact, it’s up to 50 percent faster for everyday tasks like web browsing,1 and up to 3x faster when running on-device AI workloads like applying advanced effects to photos,2 compared to the bestselling PC with the latest shipping Intel Core Ultra 5. Providing up to 16 hours of battery life, MacBook Neo allows users to go all day on a single charge.3 A 1080p FaceTime HD camera and dual mics make it easy to look and sound great, and the dual side-firing speakers with Spatial Audio deliver crisp, immersive sound. MacBook Neo also features Apple’s renowned Magic Keyboard for comfortable and precise typing, and a large Multi-Touch trackpad with support for intuitive gestures, enabling smooth and precise control. Completing the MacBook Neo experience is macOS Tahoe, with powerful built-in apps like Messages, Pages, Calendar, and Safari; seamless integration with iPhone; Apple Intelligence; as well as broad compatibility with third-party apps. And starting at just $599 and $499 for education, MacBook Neo is Apple’s most affordable laptop ever, providing an unprecedented combination of quality and value. MacBook Neo is available to pre-order starting today, with availability beginning Wednesday, March 11.
“We’re incredibly excited to introduce MacBook Neo, which delivers the magic of the Mac at a breakthrough price,” said John Ternus, Apple’s senior vice president of Hardware Engineering. “Built from the ground up to be more affordable for even more people, MacBook Neo is a laptop only Apple could create. It features a durable aluminum design in four beautiful colors; a brilliant Liquid Retina display; Apple silicon-powered performance; all-day battery life; a high-quality camera, mics, and speakers; a Magic Keyboard and Multi-Touch trackpad; and the intuitive and powerful features of macOS. There is simply no other laptop like it.”
MacBook Neo provides an unmatched combination of quality and affordability for students, families, small business owners, new Mac users, and more.
A fanned-out array of MacBook Neo models in its four colors: silver, blush, citrus, and indigo.
MacBook Neo comes in four beautiful colors — silver, blush, citrus, and indigo.
MacBook Neo comes in four beautiful colors — blush, indigo, silver, and citrus.
MacBook Neo comes in four beautiful colors — blush, indigo, silver, and citrus.
MacBook Neo comes in four beautiful colors — blush, indigo, silver, and citrus.
MacBook Neo comes in four beautiful colors — blush, indigo, silver, and citrus.
A user answers emails and browses the web on their citrus MacBook Neo.
A person uses ChatGPT and Canva on their blush MacBook Neo.
A person multitasks between apps on their indigo MacBook Neo.
With A18 Pro, MacBook Neo can power through a wide range of everyday tasks, from browsing the web to sending emails and effortlessly multitasking between apps.
With A18 Pro, MacBook Neo can power through a wide range of everyday tasks, from browsing the web to sending emails and effortlessly multitasking between apps.
With A18 Pro, MacBook Neo can power through a wide range of everyday tasks, from browsing the web to sending emails and effortlessly multitasking between apps.
A18 Pro features a 5-core GPU to facilitate smooth performance for everything from FaceTime calls to casual gameplay.
A student uses their citrus MacBook Neo in a classroom setting.
A person lounges in bed using MacBook Neo while listening to music on AirPods Max.
A person uses their silver MacBook Neo in an auditorium-like setting.
MacBook Neo delivers up to 16 hours of battery life on a single charge, making it a perfect on-the-go companion for school, work, or play.
MacBook Neo delivers up to 16 hours of battery life on a single charge, making it a perfect on-the-go companion for school, work, or play.
MacBook Neo delivers up to 16 hours of battery life on a single charge, making it a perfect on-the-go companion for school, work, or play.
MacBook Neo delivers up to 16 hours of battery life on a single charge, making it a perfect on-the-go companion for school, work, or play.
Customers can pre-order the new MacBook Neo starting today at apple.com/store and in the Apple Store app in 30 countries and regions, including the U. S. It will begin arriving to customers, and will be in Apple Store locations and Apple Authorized Resellers, starting Wednesday, March 11.
MacBook Neo starts at $599 (U.S.) and $499 (U.S.) for education. It is available in four colors — blush, indigo, silver, and citrus. Additional technical specifications, configure-to-order options, and accessories are available at apple.com/mac.
With Apple Trade In, customers can trade in their current computer and get credit toward a new Mac. Customers can visit apple.com/shop/trade-in to see what their device is worth.
AppleCare delivers exceptional service and support, with flexible options for Apple users. Customers can choose AppleCare+ to cover their new Mac, or in the U.S., AppleCare One to protect multiple products in one simple plan. Both plans include coverage for accidents like drops and spills, theft and loss protection on eligible products, battery replacement service, and 24/7 support from Apple Experts. For more information, visit apple.com/applecare.
Every customer who buys directly from Apple Retail gets access to Personal Setup. In these guided online sessions, a Specialist can walk them through setup, or focus on features that help them make the most of their new device. Customers can also learn more about getting started and going further with their new device with a Today at Apple session at their nearest Apple Store.
Customers in the U.S. who shop at Apple using Apple Card can pay monthly at 0 percent APR when they choose to check out with Apple Card Monthly Installments, and they’ll get 3 percent Daily Cash back — all up front. More information — including details on eligibility, exclusions, and Apple Card terms — is available at apple.com/apple-card/monthly-installments.
Apple’s all-new MacBook features a durable aluminum design, a stunning 13-inch Liquid Retina display, the power of Apple silicon, and all-day battery life — all for the breakthrough starting price of just $599
CUPERTINO, CALIFORNIA Apple today unveiled MacBook Neo, an all-new laptop that delivers the magic of the Mac at a breakthrough price, making it even more accessible to millions of people around the world. MacBook Neo starts with a beautiful Apple design, featuring a durable aluminum enclosure in an array of gorgeous colors — blush, indigo, silver, and a fresh new citrus. Its stunning 13-inch Liquid Retina display brings websites, photos, videos, and apps to life with high resolution and brightness, and support for 1 billion colors. Powered by A18 Pro, MacBook Neo can fly through everyday tasks, from browsing the web and streaming content, to editing photos, exploring creative hobbies, or using AI capabilities across apps. In fact, it’s up to 50 percent faster for everyday tasks like web browsing,1 and up to 3x faster when running on-device AI workloads like applying advanced effects to photos,2 compared to the bestselling PC with the latest shipping Intel Core Ultra 5. Providing up to 16 hours of battery life, MacBook Neo allows users to go all day on a single charge.3 A 1080p FaceTime HD camera and dual mics make it easy to look and sound great, and the dual side-firing speakers with Spatial Audio deliver crisp, immersive sound. MacBook Neo also features Apple’s renowned Magic Keyboard for comfortable and precise typing, and a large Multi-Touch trackpad with support for intuitive gestures, enabling smooth and precise control. Completing the MacBook Neo experience is macOS Tahoe, with powerful built-in apps like Messages, Pages, Calendar, and Safari; seamless integration with iPhone; Apple Intelligence; as well as broad compatibility with third-party apps. And starting at just $599 and $499 for education, MacBook Neo is Apple’s most affordable laptop ever, providing an unprecedented combination of quality and value. MacBook Neo is available to pre-order starting today, with availability beginning Wednesday, March 11.
“We’re incredibly excited to introduce MacBook Neo, which delivers the magic of the Mac at a breakthrough price,” said John Ternus, Apple’s senior vice president of Hardware Engineering. “Built from the ground up to be more affordable for even more people, MacBook Neo is a laptop only Apple could create. It features a durable aluminum design in four beautiful colors; a brilliant Liquid Retina display; Apple silicon-powered performance; all-day battery life; a high-quality camera, mics, and speakers; a Magic Keyboard and Multi-Touch trackpad; and the intuitive and powerful features of macOS. There is simply no other laptop like it.”
MacBook Neo features a beautifully crafted aluminum design that’s built to last. With its soft, rounded corners, MacBook Neo looks elegant while feeling solid and comfortable to hold. At just 2.7 pounds, it’s also easy to carry in a backpack or handbag. Bringing a fun touch of personality and style to everyday computing, MacBook Neo comes in a spectrum of four gorgeous colors: blush, indigo, silver, and citrus. These colors extend to the Magic Keyboard in lighter shades and new wallpapers, creating a cohesive design aesthetic and making MacBook Neo the most colorful MacBook yet.
A gorgeous 13-inch Liquid Retina display features a 2408-by-1506 resolution, 500 nits of brightness, and support for 1 billion colors, bringing to life sharp, crystal-clear text and vibrant images. The display is both brighter and higher in resolution than most PC laptops in this price range, putting it in a class of its own. Finally, an anti-reflective coating provides a comfortable viewing experience in a variety of lighting conditions, allowing users to watch movies, edit photos, or take video calls from anywhere.
At the heart of MacBook Neo is A18 Pro, enabling users to power through things they do every day, like browsing the web, creating documents, streaming content, editing photos, and taking advantage of AI. Users can seamlessly work between their favorite apps, like Messages, WhatsApp, Canva, Excel, Safari, and more. MacBook Neo with A18 Pro is up to 50 percent faster for everyday tasks than the bestselling PC with the latest shipping Intel Core Ultra 5.1 And for more demanding activities, it’s up to 3x faster for on-device AI workloads2 and up to 2x faster for tasks like photo editing.4 The integrated 5-core GPU brings graphics to life while playing action-packed games or exploring creative hobbies. And a 16-core Neural Engine supports fast on-device Apple Intelligence features and everyday AI tasks like summarizing notes in Bear or using the Clean Up tool in the Photos app, while ensuring user data stays private and secure. MacBook Neo is also fanless, so it runs completely silent.
Thanks to the incredible power efficiency of Apple silicon, MacBook Neo delivers up to 16 hours of battery life on a single charge.3 This makes it a perfect on-the-go companion for work or play, from the classroom to the coffee shop, and everywhere in between.
MacBook Neo features Apple’s much-loved Magic Keyboard, which provides a comfortable, precise typing experience, while a large Multi-Touch trackpad lets users click, scroll, swipe, and pinch anywhere on its surface. The MacBook Neo model with Touch ID enables easy, quick, and secure login authentication, and the ability to conveniently authorize purchases using Apple Pay.
The 1080p FaceTime HD camera on MacBook Neo has optimized image processing to deliver vibrant video calls. Dual mics with directional beamforming are designed to reduce background noise and isolate a user’s voice, allowing it to come across loud and clear for an excellent video conferencing experience. And dual side-firing speakers with support for Spatial Audio and Dolby Atmos produce immersive sound for watching a movie, listening to music, or using apps like GarageBand.
MacBook Neo features two USB-C ports for connecting accessories or an external display.5 Both ports can be used for charging. MacBook Neo also includes a headphone jack for wired audio. Wi-Fi 6E provides fast wireless connectivity, and Bluetooth 6 ensures reliable wireless connections for peripherals and accessories.
macOS is Apple’s powerful and intuitive operating system for Mac.6 With incredible features and built-in apps like Safari, Photos, Messages, and FaceTime, macOS enables users to get started right out of the box. Apple Intelligence features like Writing Tools, Live Translation, and more are deeply integrated across macOS, elevating the user experience by bringing intelligence to the apps users rely on every day.7 Advanced privacy and security also come standard, featuring industry‑leading encryption, robust virus protections, and automatic free security updates to help keep users protected.
iPhone users can tap in to Continuity features built in to macOS to make working across iPhone and Mac a breeze. Handoff lets users start a task on MacBook Neo and continue it on iPhone, while Universal Clipboard allows users to copy and paste content between devices. With iPhone Mirroring, users can view and interact with their iPhone directly on MacBook Neo, and users switching to Mac for the first time can use iPhone to conveniently and securely transfer settings, files, photos, passwords, and more.
Built with the Environment in Mind
MacBook Neo was built from the ground up to be Apple’s lowest-carbon MacBook, and brings the company even closer to reaching its ambitious plan to be carbon neutral across its entire footprint by 2030. It features 60 percent recycled content — the highest percentage of any Apple product.8 This includes 90 percent recycled aluminum overall and 100 percent recycled cobalt in the battery. The enclosure is manufactured with a material-efficient forming process that uses 50 percent less aluminum compared to traditional machining methods. MacBook Neo is manufactured with 45 percent renewable electricity, like wind and solar, across the supply chain. It also meets Apple’s high standards for energy efficiency and safe chemistry. Additionally, the paper packaging is 100 percent fiber-based and can be easily recycled.9
Customers can pre-order the new MacBook Neo starting today at apple.com/store and in the Apple Store app in 30 countries and regions, including the U.S. It will begin arriving to customers, and will be in Apple Store locations and Apple Authorized Resellers, starting Wednesday, March 11.
MacBook Neo starts at $599 (U.S.) and $499 (U.S.) for education. It is available in four colors — blush, indigo, silver, and citrus. Additional technical specifications, configure-to-order options, and accessories are available at apple.com/mac.
With Apple Trade In, customers can trade in their current computer and get credit toward a new Mac. Customers can visit apple.com/shop/trade-in to see what their device is worth.
AppleCare delivers exceptional service and support, with flexible options for Apple users. Customers can choose AppleCare+ to cover their new Mac, or in the U.S., AppleCare One to protect multiple products in one simple plan. Both plans include coverage for accidents like drops and spills, theft and loss protection on eligible products, battery replacement service, and 24/7 support from Apple Experts. For more information, visit apple.com/applecare.
Every customer who buys directly from Apple Retail gets access to Personal Setup. In these guided online sessions, a Specialist can walk them through setup, or focus on features that help them make the most of their new device. Customers can also learn more about getting started and going further with their new device with a Today at Apple session at their nearest Apple Store.
Customers in the U.S. who shop at Apple using Apple Card can pay monthly at 0 percent APR when they choose to check out with Apple Card Monthly Installments, and they’ll get 3 percent Daily Cash back — all up front. More information — including details on eligibility, exclusions, and Apple Card terms — is available at apple.com/apple-card/monthly-installments.
About Apple
Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, AirPods, Apple Watch, and Apple Vision Pro. Apple’s six software platforms — iOS, iPadOS, macOS, watchOS, visionOS, and tvOS — provide seamless experiences across all Apple devices and empower people with breakthrough services including the App Store, Apple Music, Apple Pay, iCloud, and Apple TV. Apple’s more than 150,000 employees are dedicated to making the best products on earth and to leaving the world better than we found it.
Testing was conducted by Apple in January and February 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD, as well as production Intel Core Ultra 5-based PC systems with Intel Graphics, 8GB of RAM, 256GB SSD, and the latest version of Windows 11 Home available at the time of testing. Bestselling PC laptop with the latest shipping Intel Core Ultra 5 processor is based on publicly available sales data over the prior six months. Speedometer 3.1 performance benchmark tested with pre-release Safari 26.3 on macOS Tahoe, and both Chrome 144.0.7559.110 and Edge 144.0.3719.104 on Windows 11 Home. Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Neo.
Testing was conducted by Apple in January and February 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD, as well as production Intel Core Ultra 5-based PC systems with Intel Graphics, 8GB of RAM, 256GB SSD, and the latest version of Windows 11 Home available at the time of testing. Bestselling PC laptop with the latest shipping Intel Core Ultra 5 processor is based on publicly available sales data over the prior six months. Adobe Photoshop 2026 27.3.0 tested using the following filters and functions: super zoom, depth blur, JPEG artifact removal, style transfer, photo restoration, and landscape mixer. Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Neo.
Testing was conducted by Apple in January 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD. Wireless web battery life tested by browsing 25 popular websites while connected to Wi-Fi. Video streaming battery life tested with 1080p content in Safari while connected to Wi-Fi. All systems tested with display brightness set to eight clicks from bottom. Battery life varies by use and configuration. See apple.com/batteries for more information.
Testing was conducted by Apple in January and February 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD, as well as production Intel Core Ultra 5-based PC systems with Intel Graphics, 8GB of RAM, 256GB SSD, and the latest version of Windows 11 Home available at the time of testing. Bestselling PC laptop with the latest shipping Intel Core Ultra 5 processor is based on publicly available sales data over the prior six months. Tested with Affinity v3.0.3.4027 using the built-in benchmark 30000. Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Neo.
MacBook Neo features two USB-C ports — USB 3 (left) and USB 2 (right). External display connectivity supported on left USB 3 port only.
macOS Tahoe is available as a free software update. Some features may not be available in all regions or in all languages. See requirements at apple.com/os/macos.
Apple Intelligence is available in beta with support for these languages: English, Danish, Dutch, French, German, Italian, Norwegian, Portuguese, Spanish, Swedish, Turkish, Vietnamese, Chinese (simplified), Chinese (traditional), Japanese, and Korean. Some features may not be available in all regions or languages. For feature and language availability and system requirements, see support.apple.com/en-us/121115.
Product recycled or renewable content is the mass of certified recycled material relative to the overall mass of the device, not including packaging or in-box accessories. Comparison excludes accessories.
Breakdown of U.S. retail packaging by weight. Adhesives, inks, and coatings are excluded from calculations.
Copy text
* Customers can pre-order the new MacBook Neo starting today at apple.com/store and in the Apple Store app in 30 countries and regions, including the U.S. It will begin arriving to customers, and will be in Apple Store locations and Apple Authorized Resellers, starting Wednesday, March 11.
* MacBook Neo starts at $599 (U.S.) and $499 (U.S.) for education. It is available in four colors — blush, indigo, silver, and citrus. Additional technical specifications, configure-to-order options, and accessories are available at apple.com/mac.
* With Apple Trade In, customers can trade in their current computer and get credit toward a new Mac. Customers can visit apple.com/shop/trade-in to see what their device is worth.
* AppleCare delivers exceptional service and support, with flexible options for Apple users. Customers can choose AppleCare+ to cover their new Mac, or in the U.S., AppleCare One to protect multiple products in one simple plan. Both plans include coverage for accidents like drops and spills, theft and loss protection on eligible products, battery replacement service, and 24/7 support from Apple Experts. For more information, visit apple.com/applecare.
* Every customer who buys directly from Apple Retail gets access to Personal Setup. In these guided online sessions, a Specialist can walk them through setup, or focus on features that help them make the most of their new device. Customers can also learn more about getting started and going further with their new device with a Today at Apple session at their nearest Apple Store.
* Customers in the U.S. who shop at Apple using Apple Card can pay monthly at 0 percent APR when they choose to check out with Apple Card Monthly Installments, and they’ll get 3 percent Daily Cash back — all up front. More information — including details on eligibility, exclusions, and Apple Card terms — is available at apple.com/apple-card/monthly-installments.
* Testing was conducted by Apple in January and February 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD, as well as production Intel Core Ultra 5-based PC systems with Intel Graphics, 8GB of RAM, 256GB SSD, and the latest version of Windows 11 Home available at the time of testing. Bestselling PC laptop with the latest shipping Intel Core Ultra 5 processor is based on publicly available sales data over the prior six months. Speedometer 3.1 performance benchmark tested with pre-release Safari 26.3 on macOS Tahoe, and both Chrome 144.0.7559.110 and Edge 144.0.3719.104 on Windows 11 Home. Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Neo.
* Testing was conducted by Apple in January and February 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD, as well as production Intel Core Ultra 5-based PC systems with Intel Graphics, 8GB of RAM, 256GB SSD, and the latest version of Windows 11 Home available at the time of testing. Bestselling PC laptop with the latest shipping Intel Core Ultra 5 processor is based on publicly available sales data over the prior six months. Adobe Photoshop 2026 27.3.0 tested using the following filters and functions: super zoom, depth blur, JPEG artifact removal, style transfer, photo restoration, and landscape mixer. Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Neo.
* Testing was conducted by Apple in January 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD. Wireless web battery life tested by browsing 25 popular websites while connected to Wi-Fi. Video streaming battery life tested with 1080p content in Safari while connected to Wi-Fi. All systems tested with display brightness set to eight clicks from bottom. Battery life varies by use and configuration. See apple.com/batteries for more information.
* Testing was conducted by Apple in January and February 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD, as well as production Intel Core Ultra 5-based PC systems with Intel Graphics, 8GB of RAM, 256GB SSD, and the latest version of Windows 11 Home available at the time of testing. Bestselling PC laptop with the latest shipping Intel Core Ultra 5 processor is based on publicly available sales data over the prior six months. Tested with Affinity v3.0.3.4027 using the built-in benchmark 30000. Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Neo.
* MacBook Neo features two USB-C ports — USB 3 (left) and USB 2 (right). External display connectivity supported on left USB 3 port only.
* macOS Tahoe is available as a free software update. Some features may not be available in all regions or in all languages. See requirements at apple.com/os/macos.
* Apple Intelligence is available in beta with support for these languages: English, Danish, Dutch, French, German, Italian, Norwegian, Portuguese, Spanish, Swedish, Turkish, Vietnamese, Chinese (simplified), Chinese (traditional), Japanese, and Korean. Some features may not be available in all regions or languages. For feature and language availability and system requirements, see support.apple.com/en-us/121115.
* Product recycled or renewable content is the mass of certified recycled material relative to the overall mass of the device, not including packaging or in-box accessories. Comparison excludes accessories.
* Breakdown of U.S. retail packaging by weight. Adhesives, inks, and coatings are excluded from calculations.
Testing was conducted by Apple in January and February 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD, as well as production Intel Core Ultra 5-based PC systems with Intel Graphics, 8GB of RAM, 256GB SSD, and the latest version of Windows 11 Home available at the time of testing. Bestselling PC laptop with the latest shipping Intel Core Ultra 5 processor is based on publicly available sales data over the prior six months. Speedometer 3.1 performance benchmark tested with pre-release Safari 26.3 on macOS Tahoe, and both Chrome 144.0.7559.110 and Edge 144.0.3719.104 on Windows 11 Home. Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Neo.
Testing was conducted by Apple in January and February 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD, as well as production Intel Core Ultra 5-based PC systems with Intel Graphics, 8GB of RAM, 256GB SSD, and the latest version of Windows 11 Home available at the time of testing. Bestselling PC laptop with the latest shipping Intel Core Ultra 5 processor is based on publicly available sales data over the prior six months. Adobe Photoshop 2026 27.3.0 tested using the following filters and functions: super zoom, depth blur, JPEG artifact removal, style transfer, photo restoration, and landscape mixer. Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Neo.
Testing was conducted by Apple in January 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD. Wireless web battery life tested by browsing 25 popular websites while connected to Wi-Fi. Video streaming battery life tested with 1080p content in Safari while connected to Wi-Fi. All systems tested with display brightness set to eight clicks from bottom. Battery life varies by use and configuration. See apple.com/batteries for more information.
Testing was conducted by Apple in January and February 2026 using preproduction MacBook Neo systems with Apple A18 Pro, 6-core CPU, 5-core GPU, 8GB of unified memory, and 256GB SSD, as well as production Intel Core Ultra 5-based PC systems with Intel Graphics, 8GB of RAM, 256GB SSD, and the latest version of Windows 11 Home available at the time of testing. Bestselling PC laptop with the latest shipping Intel Core Ultra 5 processor is based on publicly available sales data over the prior six months. Tested with Affinity v3.0.3.4027 using the built-in benchmark 30000. Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Neo.
MacBook Neo features two USB-C ports — USB 3 (left) and USB 2 (right). External display connectivity supported on left USB 3 port only.
macOS Tahoe is available as a free software update. Some features may not be available in all regions or in all languages. See requirements at apple.com/os/macos.
Apple Intelligence is available in beta with support for these languages: English, Danish, Dutch, French, German, Italian, Norwegian, Portuguese, Spanish, Swedish, Turkish, Vietnamese, Chinese (simplified), Chinese (traditional), Japanese, and Korean. Some features may not be available in all regions or languages. For feature and language availability and system requirements, see support.apple.com/en-us/121115.
Product recycled or renewable content is the mass of certified recycled material relative to the overall mass of the device, not including packaging or in-box accessories. Comparison excludes accessories.
Breakdown of U. S. retail packaging by weight. Adhesives, inks, and coatings are excluded from calculations.
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Read the original on www.apple.com »
“Simplicity is a great virtue, but it requires hard work to achieve and education to appreciate. And to make matters worse, complexity sells better.” — Edsger Dijkstra
I think there’s something quietly screwing up a lot of engineering teams. In interviews, in promotion packets, in design reviews: the engineer who overbuilds gets a compelling narrative, but the one who ships the simplest thing that works gets… nothing.
This isn’t intentional, of course. Nobody sits down and says, “let’s make sure the people who over-engineer things get promoted!” But that’s what can happen (and it has been, over and over again) when companies evaluate work incorrectly.
Picture two engineers on the same team. Engineer A gets assigned a feature. She looks at the problem, considers a few options, and picks the simplest. A straightforward implementation, maybe 50 lines of code. Easy to read, easy to test, easy for the next person to pick up. It works. She ships it in a couple of days and moves on.
Engineer B gets a similar feature. He also looks at the problem, but he sees an opportunity to build something more “robust.” He introduces a new abstraction layer, creates a pub/sub system for communication between components, adds a configuration framework so the feature is “extensible” for future use cases. It takes three weeks. There are multiple PRs. Lots of excited emojis when he shares the document explaining all of this.
Now, promotion time comes around. Engineer B’s work practically writes itself into a promotion packet: “Designed and implemented a scalable event-driven architecture, introduced a reusable abstraction layer adopted by multiple teams, and built a configuration framework enabling future extensibility.” That practically screams Staff+.
But for Engineer A’s work, there’s almost nothing to say. “Implemented feature X.” Three words. Her work was better. But it’s invisible because of how simple she made it look. You can’t write a compelling narrative about the thing you didn’t build. Nobody gets promoted for the complexity they avoided.
Complexity looks smart. Not because it is, but because our systems are set up to reward it. And the incentive problem doesn’t start at promotion time. It starts before you even get the job.
Think about interviews. You’re in a system design round, and you propose a simple solution. A single database, a straightforward API, maybe a caching layer. The interviewer is like: “What about scalability? What if you have ten million users?” So you add services. You add queues. You add sharding. You draw more boxes on the whiteboard. The interviewer finally seems satisfied now.
What you just learned is that complexity impresses people. The simple answer wasn’t wrong. It just wasn’t interesting enough. And you might carry that lesson with you into your career. To be fair, interviewers sometimes have good reasons to push on scale; they want to see how you think under pressure and whether you understand distributed systems. But when the takeaway for the candidate is “simple wasn’t enough,” something’s off.
It also shows up in design reviews. An engineer proposes a clean, simple approach and gets hit with “shouldn’t we future-proof this?” So they go back and add layers they don’t need yet, abstractions for problems that might never materialize, flexibility for requirements nobody has asked for. Not because the problem demanded it, but because the room expected it.
I’ve seen engineers (and have been one myself) create abstractions to avoid duplicating a few lines of code, only to end up with something far harder to understand and maintain than the duplication ever was. Every time, it felt like the right thing to do. The code looked more “professional.” More engineered. But the users didn’t get their feature any faster, and the next engineer to touch it had to spend half a day understanding the abstraction before they could make any changes.
Now, let me be clear: complexity is sometimes the right call. If you’re processing millions of transactions, you might need distributed systems. If you have 10 teams working on the same product, you probably need service boundaries. When the problem is complex, the solution (probably) should be too!
The issue isn’t complexity itself. It’s unearned complexity. There’s a difference between “we’re hitting database limits and need to shard” and “we might hit database limits in three years, so let’s shard now.”
Some engineers understand this. And when you look at their code (and architecture), you think “well, yeah, of course.” There’s no magic, no cleverness, nothing that makes you feel stupid for not understanding it. And that’s exactly the point.
The actual path to seniority isn’t learning more tools and patterns, but learning when not to use them. Anyone can add complexity. It takes experience and confidence to leave it out.
So what do we actually do about this? Because saying “keep it simple” is easy. Changing incentive structures is harder.
If you’re an engineer, learn that simplicity needs to be made visible. The work doesn’t speak for itself; not because it’s not good, but because most systems aren’t designed to hear it.
Start with how you talk about your own work. “Implemented feature X” doesn’t mean much. But “evaluated three approaches including an event-driven architecture and a custom abstraction layer, determined that a straightforward implementation met all current and projected requirements, and shipped in two days with zero incidents over six months”, that’s the same simple work, just described in a way that captures the judgment behind it. The decision not to build something is a decision, an important one! Document it accordingly.
In design reviews, when someone asks “shouldn’t we future-proof this?”, don’t just cave and go add layers. Try: “Here’s what it would take to add that later if we need it, and here’s what it costs us to add it now. I think we wait.” You’re not pushing back, but showing you’ve done your homework. You considered the complexity and chose not to take it on.
And yes, bring this up with your manager. Something like: “I want to make sure the way I document my work reflects the decisions I’m making, not just the code I’m writing. Can we talk about how to frame that for my next review?” Most managers will appreciate this because you’re making their job easier. You’re giving them language they can use to advocate for you.
Now, if you do all of this and your team still only promotes the person who builds the most elaborate system… that’s useful information too. It tells you something about where you work. Some cultures genuinely value simplicity. Others say they do, but reward the opposite. If you’re in the second kind, you can either play the game or find a place where good judgment is actually recognized. But at least you’ll know which one you’re in.
If you’re an engineering leader, this one’s on you more than anyone else. You set the incentives, whether you realize it or not. And the problem is that most promotion criteria are basically designed to reward complexity, even when they don’t intend to. “Impact” gets measured by the size and scope of what someone built, which more often than not matters! But what they avoided should also matter.
So start by changing the questions you ask. In design reviews, instead of “have we thought about scale?”, try “what’s the simplest version we could ship, and what specific signals would tell us we need something more complex?” That one question changes the game: it makes simplicity the default and puts the burden of proof on complexity, not the other way around!
In promotion discussions, push back when someone’s packet is basically a list of impressive-sounding systems. Ask: “Was all of that necessary? Did we actually need a pub/sub system here, or did it just look good on paper?” And when an engineer on your team ships something clean and simple, help them write the narrative. “Evaluated multiple approaches and chose the simplest one that solved the problem” is a compelling promotion case, but only if you actually treat it like one.
One more thing: pay attention to what you celebrate publicly. If every shout-out in your team channel is for the big, complex project, that’s what people will optimize for. Start recognizing the engineer who deleted code. The one who said “we don’t need this yet” and was right.
At the end of the day, if we keep rewarding complexity and ignoring simplicity, we shouldn’t be surprised when that’s exactly what we get. But the fix isn’t complicated. Which, I guess, is kind of the point.
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Read the original on terriblesoftware.org »
There are “repairable” laptops, and then there are ThinkPad T-series laptops: the ones corporate IT buys by the pallet, images by the thousands, and expects to survive years of all-day use. During their lives they’ll weather countless commutes, on-the-go presentations, and inevitable splashes of coffee.
That’s why Lenovo’s newest ThinkPads are such a big deal: the new T14 Gen 7 and T16 Gen 5 score an eye-popping 10 out of 10 on our repairability scale. It’s the first time the T-series has ever earned our top rating. (The score is provisional, for now—we’ll finalize it when official parts and instructions become available through Lenovo’s support site, which we fully expect will happen in the near future.)
This isn’t repairability as a niche feature for tinkerers. This is repairability showing up in the machine that practically defines the mainstream business laptop category.
Two years ago at MWC 2024, Lenovo introduced a repairability-focused generation of ThinkPad T14 laptops that scored an already-phenomenal 9/10. Our Solutions team had been working directly with Lenovo during development—disassembling, evaluating, and feeding back what we found. Lenovo listened, iterated, and shipped a ThinkPad that looked familiar on the outside, but took some big repairability leaps forward on the inside.
And then Lenovo did the thing you want a product team to do when they see a big improvement: they didn’t declare victory and go home. They kept pushing.
As Lenovo puts it, “Lenovo’s collaboration with iFixit began with a shared understanding that repairability was becoming a core element of product excellence, not just a customer requirement or a service consideration.” They wanted “an independent, trusted partner who could challenge our assumptions, validate our progress, and help us identify blind spots.”
They weren’t wrong about the “challenge” part.
Going from a high score to the highest score isn’t usually about making minor tweaks. It requires fighting for every small, boring, consequential decision—the ones that determine whether a repair isn’t merely possible or practical, but within easy reach. We cheered Lenovo on as they pushed beyond “great,” kept refining, and arm-wrestled every last tenth of a repairability point into submission.
This is the treacherous, final-boss stage where repairability usually dies, and Lenovo refused to give up.
Lenovo tells us, “The biggest challenge in getting to a 10/10 was balancing repairability with all the other expectations of a commercial device: performance, reliability, thermal efficiency, form factor, and design integrity. Repairability isn’t achieved by a single change: it requires many small, intentional decisions across the entire system, and each of those decisions can introduce trade-offs.
“One of the biggest challenges was shifting the mindset early in the design process. Serviceability is typically optimized later in development, often constrained by structural, material, or layout decisions that are already locked. To reach a 10/10, we had to bring those conversations forward and challenge long‑standing assumptions about what ‘good design’ really means. We addressed this by bringing design, engineering, service, quality, and sustainability together from day one.”
From our perspective, the results speak for themselves. The new T-Series repair ecosystem is built around accessible, replaceable parts:
* An easily swapped battery with a nearly tool-free procedure
* One of the easiest keyboard replacement procedures we’ve ever seen
All of that is soon to be backed by official, publicly available repair documentation and a replacement parts pipeline designed for real-world service. Bravo, Lenovo.
10/10 is the highest repairability score we award, and the new T-series earns it.
That said, there are always ways to improve—making repairs faster, simpler, more forgiving, with fewer tool requirements and more components that can be swapped without escalating into a major teardown.
For example, Lenovo made the high-wear USB-C/Thunderbolt-side of things meaningfully better by going modular where it matters most. That alone is a huge win. But not every port on this machine gets the same fully modular treatment yet—some of the lesser-used I/O still lives on the main board or on a smaller breakout board, rather than being a quick-swap module on its own.
We noted a similar lack of modularity on the Wi-Fi module, where repairs or upgrades will be impractical at best. And while whole display assembly replacements are thankfully straightforward, there’s still a bit of adhesive to navigate if you want to drill into the display itself for a panel swap or a webcam repair.
These are not complaints—merely acknowledgments that 10/10 doesn’t necessarily mean “perfection,” and our scorecard doesn’t capture every nuance of the repair experience. That’s exactly why we treat repairability as an ongoing practice, rather than a singular end goal.
And to their credit, Lenovo seems to fully understand that distinction. They told us straight out: “10/10 isn’t the destination. From our perspective it’s the new baseline…. But the real opportunity is to go beyond the score. A perfect rating only matters if it leads to meaningful outcomes: quicker repairs, longer‑lasting devices, lower ownership costs, and less waste. Measuring success through customer experience and real‑world repair data will be just as important as external benchmarks. Ultimately, repairability will continue to evolve. As expectations, regulations, and technologies change, so must our approach.”
We couldn’t agree more, and we can only hope that other laptop makers are taking notes.
After going through this process, we wanted to know what Lenovo learned from their success (and what, we hope, other OEMs can emulate).
Christoph Blindenbacher, director of ThinkPad product management, tells us, “This journey fundamentally changed my perspective from seeing repairability as a ‘nice-to-have’ or customer-driven requirement to recognizing it as a core pillar of good product design. Repairability forces better engineering discipline. It requires clarity, intentionality, and empathy for the people who will actually service and use the device over its lifetime.
“I also gained a deeper appreciation for the trade-offs involved. Designing for repairability doesn’t mean compromising innovation or premium experiences; when done well, it actually drives smarter innovation, better modularity, and more resilient platforms.”
We also asked if collaborating with iFixit for this process was an easy decision, or if it required winning over any internal stakeholders who might have been skeptical about the partnership. Christoph says, “Was there skepticism internally? Of course. Inviting an external expert into the development process, especially one known for being direct and uncompromising, naturally raised concerns. Teams worried about added complexity, design constraints, and the perception that we were exposing ourselves to criticism.
“What changed minds was the way the partnership actually worked. iFixit approached the relationship as collaborators, not critics. Their feedback was practical, grounded, and focused on helping us build better products. And once teams saw how early insights could prevent downstream issues and how small design decisions could significantly improve repairability without sacrificing performance, the value became clear. The new T-Series perfect 10/10 score is a direct reflection of that trust and shared commitment.”
If you want repairability to go mainstream, it has to show up where the volume is. Lenovo is the largest PC vendor worldwide, and the ThinkPad T-series is their commercial backbone: the “trusted workhorse” line that large organizations rely on every day, where downtime costs real money and productivity.
It would be one thing to make a highly repairable but low-volume niche device or concept. Instead, Lenovo just threw down a gauntlet by notching a 10/10 repairability score on their mainstream-iest business laptop.
This is how expectations change, and how repair goes from being an enthusiast’s “nice-to-have” to being baked into procurement checklists and fleet-management decisions.
Our compliments to Lenovo for pulling this off. We can’t wait to see what they do next.
Full disclosure: iFixit has an ongoing business relationship with Lenovo, and we are hopelessly biased in favor of repairable products.
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Read the original on www.ifixit.com »
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Patterns for getting the best results out of coding agents like Claude Code and OpenAI Codex. See my introduction for more on this project.
Principles
Hoard things you know how to do
Testing and QA
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Read the original on simonwillison.net »
TikTok and Bytedance have repeatedly tried to allay concerns about the Chinese state accessing data belonging to Western users, for example by setting up what it calls Project Clover, which it says provides extra layers of protection for customers in Europe.
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I’m behind on writing about Qwen 3.5, a truly remarkable family of open weight models released by Alibaba’s Qwen team over the past few weeks. I’m hoping that the 3.5 family doesn’t turn out to be Qwen’s swan song, seeing as that team has had some very high profile departures in the past 24 hours.
It all started with this tweet from Junyang Lin (@JustinLin610):
Junyang Lin was the lead researcher building Qwen, and was key to releasing their open weight models from 2024 onwards.
As far as I can tell a trigger for this resignation was a re-org within Alibaba where a new researcher hired from Google’s Gemini team was put in charge of Qwen, but I’ve not confirmed that detail.
More information is available in this article from 36kr.com. Here’s Wikipedia on 36Kr confirming that it’s a credible media source established in 2010 with a good track record reporting on the Chinese technology industry.
The article is in Chinese—here are some quotes translated via Google Translate:
At approximately 1:00 PM Beijing time on March 4th, Tongyi Lab held an emergency All Hands meeting, where Alibaba Group CEO Wu Yongming frankly told Qianwen employees.
Twelve hours ago (at 0:11 AM Beijing time on March 4th), Lin Junyang, the technical lead for Alibaba’s Qwen Big Data Model, suddenly announced his resignation on X. Lin Junyang was a key figure in promoting Alibaba’s open-source AI models and one of Alibaba’s youngest P10 employees. Amidst the industry uproar, many members of Qwen were also unable to accept the sudden departure of their team’s key figure.
“Given far fewer resources than competitors, Junyang’s leadership is one of the core factors in achieving today’s results,” multiple Qianwen members told 36Kr. […]
Regarding Lin Junyang’s whereabouts, no new conclusions were reached at the meeting. However, around 2 PM, Lin Junyang posted again on his WeChat Moments, stating, “Brothers of Qwen, continue as originally planned, no problem,” without explicitly confirming whether he would return. […]
That piece also lists several other key members who have apparently resigned:
With Lin Junyang’s departure, several other Qwen members also announced their departure, including core leaders responsible for various sub-areas of Qwen models, such as:
Binyuan Hui: Lead Qwen code development, principal of the Qwen-Coder series models, responsible for the entire agent training process from pre-training to post-training, and recently involved in robotics research.
Bowen Yu: Lead Qwen post-training research, graduated from the University of Chinese Academy of Sciences, leading the development of the Qwen-Instruct series models.
Kaixin Li: Core contributor to Qwen 3.5/VL/Coder, PhD from the National University of Singapore.
Besides the aforementioned individuals, many young researchers also resigned on the same day.
Based on the above it looks to me like everything is still very much up in the air. The presence of Alibaba’s CEO at the “emergency All Hands meeting” suggests that the company understands the significance of these resignations and may yet retain some of the departing talent.
This story hits particularly hard right now because the Qwen 3.5 models appear to be exceptionally good.
I’ve not spent enough time with them yet but the scale of the new model family is impressive. They started with Qwen3.5-397B-A17B on February 17th—an 807GB model—and then followed with a flurry of smaller siblings in 122B, 35B, 27B, 9B, 4B, 2B, 0.8B sizes.
I’m hearing positive noises about the 27B and 35B models for coding tasks that still fit on a 32GB/64GB Mac, and I’ve tried the 9B, 4B and 2B models and found them to be notably effective considering their tiny sizes. That 2B model is just 4.57GB—or as small as 1.27GB quantized—and is a full reasoning and multi-modal (vision) model.
It would be a real tragedy if the Qwen team were to disband now, given their proven track record in continuing to find new ways to get high quality results out of smaller and smaller models.
If those core Qwen team members either start something new or join another research lab I’m excited to see what they do next.
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Read the original on simonwillison.net »
If you ever want a good laugh, ask an academic to explain what they get paid to do, and who pays them to do it.
In STEM fields, it works like this: the university pays you to teach, but unless you’re at a liberal arts college, you don’t actually get promoted or recognized for your teaching. Instead, you get promoted and recognized for your research, which the university does not generally pay you for. You have to ask someone else to provide that part of your salary, and in the US, that someone else is usually the federal government. If you’re lucky—and these days, very lucky—you get a chunk of money to grow your bacteria or smash your electrons together or whatever, you write up your results for publication, and this is where the monkey business really begins.
In most disciplines, the next step is sending your paper to a peer-reviewed journal, where it gets evaluated by an editor and (if the editor sees some promise in it) a few reviewers. These people are academics just like you, and they generally do not get paid for their time. Editors maybe get a small stipend and a bit of professional cred, while reviewers get nothing but the warm fuzzies of doing “service to the field”, or the cold thrill of tanking other people’s papers.
If you’re lucky again, your paper gets accepted by the journal, which now owns the copyright to your work. They do not pay you for this! If anything, you pay them an “article processing charge” for the privilege of no longer owning the rights to your paper. This is considered a great honor.
The journals then paywall your work, sell the access back to you and your colleagues, and pocket the profit. Universities cover these subscriptions and fees by charging the government “indirect costs” on every grant—money that doesn’t go to the research itself, but to all the things that support the research, like keeping the lights on, cleaning the toilets, and accessing the journals that the researchers need to read.
Nothing about this system makes sense, which is why I think we should build a new one. In the meantime, though, we should also fix the old one. But that’s hard, for two reasons. First, many people are invested in things working exactly the way they do now, so every stupid idea has a constituency behind it. Second, our current administration seems to believe in policy by bloodletting: if something isn’t working, just slice it open at random. Thanks to these haphazard cuts and cancellations, we now have a system that is both dysfunctional and anemic.
I see a way to solve both problems at once. We can satisfy both the scientists and the scalpel-wielding politicians by ridding ourselves of the one constituency that should not exist. Of all the crazy parts of our crazy system, the craziest part is where taxpayers pay for the research, then pay private companies to publish it, and then pay again so scientists can read it. We may not agree on much, but we can all agree on this: it is time, finally and forever, to get rid of for-profit scientific publishers.
The writer G. K. Chesterton once said that before you knock anything down, you ought to know how it got there in the first place. So before we show for-profit publishers the pointy end of a pitchfork, we ought to know where they came from and why they persist.
It used to be a huge pain to produce a physical journal—someone had to operate the printing presses, lick the stamps, and mail the copies all over the world. Unsurprisingly, academics didn’t care much about doing those things. When government money started flowing into universities post-World War II and the number of articles exploded, private companies were like, “Hey, why don’t we take these journals off your hands—you keep doing the scientific stuff and we’ll handle all the boring stuff.” And the academics were like “Sounds good, we’re sure this won’t have any unforeseen consequences.”
Those companies knew they had a captive audience, so they bought up as many journals as they could. Journal articles aren’t interchangeable commodities like corn or soybeans—if your science supplier starts gouging you, you can’t just switch to a new one. Adding to this lock-in effect, publishing in “high-impact” journals became the key to success in science, which meant if you wanted to move up, your university had to pay up. So, even as the internet made it much cheaper to produce a journal, publishers made it much more expensive to subscribe to one.
The people running this scam had no illusions about it, even if they hoped that other people did. Here’s how one CEO described it:
You have no idea how profitable these journals are once you stop doing anything. When you’re building a journal, you spend time getting good editorial boards, you treat them well, you give them dinners. […] [and then] we stop doing all that stuff and then the cash just pours out and you wouldn’t believe how wonderful it is.
So here’s the report we can make to Mr. Chesterton: for-profit scientific publishers arose to solve the problem of producing physical journals. The internet mostly solved that problem. Now the publishers are the problem. These days, Springer Nature, Elsevier, Wiley, and the like are basically giant operations that proofread, format, and store PDFs. That’s not nothing, but it’s pretty close to nothing.
No one knows how much publishers make in return for providing these modest services, but we can guess. In 2017, the Association of Research Libraries surveyed its 123 member institutions and found they were paying a collective $1 billion in journal subscriptions every year. The ARL covers some of the biggest universities, but not nearly all of them, so let’s guess that number accounts for half of all university subscription spending. In 2023, the federal government estimated it paid nearly $380 million in article processing charges alone, and those are separate from subscriptions. So it wouldn’t be crazy if American universities were paying something like $2.5 billion to publishers every year, with the majority of that ultimately coming from taxpayers.
To put those costs in perspective: if the federal government cut out the publishers, it would probably save more money every year than it has “saved” in its recent attempts to cut off scientific funding to universities. It’s unclear how much money will ultimately be clawed back, as grants continue to get frozen, unfrozen, litigated, and negotiated. But right now, it seems like ~$1.4 billion in promised science funding is simply not going to be paid out. We could save more than that every year if we just stopped writing checks to John Wiley & Sons.
How can such a scam continue to exist? In large part, it’s because of a computer hacker from Kazakhstan.
The political scientist James C. Scott once wrote that many systems only “work” because people disobey them. For instance, the Soviet Union attempted to impose agricultural regulations so strict that people would have starved if they followed the letter of the law. Instead, citizens grew and traded food in secret. This made it look like the regulations were successful, when in fact they were a sham.
Something similar is happening right now in science, except Russia is on the opposite side of the story this time. In the early 2010s, a Kazakhstani computer programmer named Alexandra Elbakyan started downloading articles en masse and posting them publicly on a website called SciHub. The publishers sued her, so she’s hiding out in Russia, which protects her from extradition. As you can see in the map below, millions of people now use SciHub to access scientific articles, including lots of people who seem to work at universities:
Why would researchers resort to piracy when they have legitimate access themselves? Maybe because journals’ interfaces are so clunky and annoying that it’s faster to go straight to SciHub. Or maybe it’s because those researchers don’t actually have access. Universities are always trying to save money by canceling journal subscriptions, so academics often have to rely on bootleg copies. Either way, SciHub seems to be our modern-day version of those Soviet secret gardens: for-profit publishing only “works” because people find ways to circumvent it.
In a punk rock kind of way, it’s kinda cool that so many American scientists can only do their work thanks to a database maintained by a Russia-backed fugitive. But it ought to be a huge embarrassment to the US government.
Instead, for some reason, the government insists on siding with publishers against citizens. Sixteen years ago, the US had its own Elbakyan. His name was Aaron Swartz. He downloaded millions of paywalled journal articles using a connection at MIT, possibly intending to share them publicly. Government agents arrested him, charged him with wire fraud, and intended to fine him $1 million and imprison him for 35 years. Instead, he killed himself. He was 26.
Scientists have tried to take on the middlemen themselves. They’ve founded open-access journals. They’ve published preprints. They’ve tried alternative ways of evaluating research. A few high-profile professors have publicly and dramatically sworn off all “luxury” outlets, and less-famous folks have followed suit: in 2012, over 10,000 researchers signed a pledge not to publish in any journals owned by Elsevier.
None of this has worked. The biggest for-profit publishers continue making more money year after year. “Diamond” open access journals—that is, publications that don’t charge authors or readers—only account for ~10% of all articles. Four years after that massive pledge, 38% of signers had broken their promise and published in an Elsevier journal.
These efforts have fizzled because this isn’t a problem that can be solved by any individual, or even many individuals. Academia is so cutthroat that anyone who righteously gives up an advantage will be outcompeted by someone who has fewer scruples. What we have here is a collective action problem.
Fortunately, we have an organization that exists for the express purpose of solving collective action problems. It’s called the government. And as luck would have it, they’re also the one paying most of the bills!
So the solution here is straightforward: every government grant should stipulate that the research it supports can’t be published in a for-profit journal. That’s it! If the public paid for it, it shouldn’t be paywalled.
The Biden administration tried to do this, but they did it in a stupid way. They mandated that NIH-funded research papers have to be “open access”, which sounds like a solution, but it’s actually a psyop. By replacing subscription fees with “article processing charges”, publishers can simply make authors pay for writing instead of making readers pay for reading. The companies can keep skimming money off the system, and best of all, they get to call the result “open access”.
These fees can be wild. When my PhD advisor and I published one of our papers together, the journal charged us an “open access” fee of $12,000. This arrangement is a tiny bit better than the alternative, because at least everybody can read our paper now, including people who aren’t affiliated with a university. But those fees still have to come from somewhere, and whether you charge writers or readers, you’re ultimately charging the same account—namely, the US government.
The Trump administration somehow found a way to make a stupid policy even stupider. They sped up the timeline while also firing a bunch of NIH staffers—exactly the people who would make sure that government-sponsored publications are, in fact, publicly accessible. And you need someone to check on that, because researchers are notoriously bad about this kind of stuff. They’re already required to upload the results of clinical trials to a public database, but more than half the time they just…don’t.
To do this right, you cannot allow the rent-seekers to rebrand. You have to cut them out entirely. I don’t think this will fix everything that’s wrong with science; it will merely fix the wrongest thing. Nonprofit journals still charge fees, but at least the money goes to organizations that ostensibly care about science, rather than going to CEOs who make $17 million a year. And almost every journal, for-profit or not, uses the same failed system of peer review. The biggest benefit of shaking things up, then, would be allowing different approaches to have a chance at life, the same way an occasional forest fire clears away the dead wood, opens up the pinecones, and gives seedlings a shot at the sunlight.
Science philanthropies should adopt the same policy, and some of them already have. The Navigation Fund, which oversees billions of dollars in scientific funding, no longer bankrolls journal publications at all. Seemay Chou, its director, reports that the experiment has been a great success:
Our researchers began designing experiments differently from the start. They became more creative and collaborative. The goal shifted from telling polished stories to uncovering useful truths. All results had value, such as failed attempts, abandoned inquiries, or untested ideas, which we frequently release through Arcadia’s Icebox. The bar for utility went up, as proxies like impact factors disappeared.
Fifteen years ago, the open science movement was all about abolishing for-profit journals—that’s what open science meant. It seemed like every speech would end with “ELSEVIER DELENDA EST”.
Now people barely bring it up at all. It’s like a lion has escaped the zoo and it’s gulping down schoolchildren, but when people suggest zoo improvements, all the agenda items are like, “We should add another Dippin’ Dots kiosk”. If you bring up the loose tiger, everyone gets annoyed at you, like “Of course, no one likes the tiger”.
I think two things happened. First, we got cynical about cyberspace. In the 1990s and 2000s, we really thought the internet would solve most of our problems. When those problems persisted despite all of us getting broadband, we shifted to thinking that the internet was, in fact, causing the problems. And so it became cringe to think the internet could ever be a force for good. In 1995, for-profit publishers were going to be “the internet’s first victim”; in 2015, they were “the business the internet could not kill”.
Second, when the replication crisis hit in the early 2010s, the open science movement got a new villain—namely, naughty researchers. The fakers, the fraudsters, the over-claimers: those are the real bad boys of science. It’s no longer cool to hate international publishing conglomerates. Now it’s cool to hate your colleagues.
Both of these shifts were a shame. The internet utopians were right that the web would eliminate the need for journals, but they were wrong to think that would be enough. The replication police were right to call out scientific malfeasance, but they were wrong to forget our old foes. The for-profit publishers are just as bad as they ever were, and while the internet has made them more vulnerable then ever, now we know they won’t go unless they’re pushed.
If we want better science, we should catch the tiger. Not only because it’s bad for the tiger to be loose, but because it’s bad for us to look the other way. If you allow an outrageous scam to go unchecked, if you participate in it, normalize it—then what won’t you do? Why not also goose your stats a bit? Why not publish some junk research? Look around: no one cares!
There are so many problems with our current way of doing things, and most of those problems are complicated and difficult to solve. This one isn’t. Let’s heave this succubus off our scientific system and end this scam once and for all. After that, Dippin’ Dots all around.
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Voxile, the co-op, ray traced, micro-voxel, survival-crafting game from VoxRay Games, has just released its largest update yet: THE BUILDER’S UPDATE (release notes here). You can check out the Steam demo here and Voxile is now 40% off on Steam until March 9th.
Keep up with all the latest updates in VoxRay Games Discord Channel.
I first met Wouter von Oortmersen for lunch in downtown San Francisco in July of 2023. Friends had put his studio on my radar (shout out to Dan Levine and Jeffrey Rosen) so when we connected on LinkedIn, I was excited to arrange an in-person meeting.
I expected to spend the afternoon chatting casually about high-level gamedev and design. I had seen video of Voxile’s high-fidelity, ray traced, global illumination with reflections. So my plan was to ask for a Steam key and then boot it up on my gaming rig when I got home. Instead, Wouter brandished a slender laptop from his backpack (with no wall power outlets in sight) and in seconds, the Voxile demo loaded up and was sustaining high frame rates without jitter in all its high-definition glory.
I climbed up from the tranquil beach to forage in the forest but was violently interrupted by an angry skeleton. After losing substantial health, I smashed him into pieces. As I caught my breath… I realized that the sun was arcing through the sky while all the shadows (even the shadows on the little voxel blades of voxel grass) were dynamically updating in real-time. Soon the sun had set and now the glow of flickering torchlight and phosphorescent mushrooms made the engine even more beautiful.
“Is this Unity or Unreal?” I asked even though I knew I had never seen anything like it before.
“Neither,” Wouter replied. “VoxRay Games uses our own custom engine written in our own custom programming language, Lobster.”
Wouter’s accomplished career had driven him to this moment (just check out his github). There are very few game developers who have the talent, intelligence and fortitude to tackle game development at both the engine and language level. Let’s be clear, before Jai was a twinkle in Jon Blow’s eye: Wouter had invented and helped design nine languages: Amiga E, FALSE, Bla (created during his Masters in Computer Science), Aardappel (invented during his PHD research), WadC, SHEEP, CubesScript, CryScript and Restructor.
Lobster is Wouter’s tenth language and was built from the ground up to enable prototyping games like Voxile. It amalgamates everything Wouter has learned at companies like: Amiga Inc., Crytek (building the original Cryengine for Far Cry), Maxis (SimCity), Gearbox (Borderlands 2) and Google (where he helped design Web Assembly and invented FlatBuffers while working on LLVM and Android VR/gaming tech). If you’re technical, I recommend you watch some of Wouter’s lecture videos (linked above and below) to understand just how much Wouter knows about game engine coding and languages.
Wouter also believes in giving back to the greater gamedev ecosystem (something that is really important to EGG and its community). He wants to share his knowledge and his joy for games with others. Beyond all his open source contributions to major projects, he was also one of the creators of SMU Guildhall, teaching students how to build engine components (such as shader systems, skeletal character animation, scripting compilers) while supervising their Master’s projects. At DICE this year, I watched as a former student, upon seeing his former professor, ran across the room to thank Wouter for teaching him game development and inspiring him to start his successful gamedev career (he is now an executive at a prominent company).
In his spare time, Wouter made the 3D Cube Engines including Cube 2/Sauerbraten with Lee Salzman for Mac, Windows and Linux (now open-sourced with over 1,000,000 downloads). It’s a performant multiplayer, deathmatch engine (like the Quake engine) but also enables real-time, multiplayer, map editing (and this was in the year 2000 almost a decade before Minecraft would make this a core mechanic).
After years of experience, Wouter decided it was time to form VoxRay Games and up-res, voxel-based world crafting. He successfully raised venture capital led by the well-known VC firm Accel. When he offered EGG a chance to join his round, it was a no-brainer for us to participate as well.
Most game engines interact with programming languages similar to the image below.
However, a game engine written in Lobster can be built like following diagram. Unlike Jai, which aims to replace 100% of C++, Wouter’s design paradigm only replaces 90% of it. C++ is still used with Lobster but it’s relegated to the leaf nodes of the call graph.
The result is record-speed compile times even after substantial changes to the code base. Cold start times are generally well under 2 seconds for Voxile. Nine out of ten changes in the VoxRay codebase don’t need to touch the C++ code at all. Most languages have either good static typing and performance or fast startup times but it’s very rare for them to have both. Lobster has both.
Lobster is therefore ideal for fast, iterative prototyping without rigidly confining the user to a particular engine architecture. Wouter himself has been able to quickly craft wildly different game ideas (each with bespoke engines instanced in Lobster) to “find the fun”. You can check out his many prototype ideas here.
Voxile emerged from this prototyping crucible as the project with the most compelling gameplay and prettiest graphics.
Wouter has explained that his design goals for Voxile involve a growing list of foundational engine features that yield emergent properties:
* 3D Volumetric Worlds: Polygonal meshes are like a hollow shell without substance. Building and destroying are integral parts of Voxile and they are seamless, molecular properties of the entire micro-voxel world. I fondly remember Red Faction from my childhood but even that was essentially a veneer of polygons used to simulate the destruction of pre-scripted set pieces whereas EVERYTHING in the Voxile world is buildable and destructible.
* Performant Ray Tracing: Dynamic shadows, global illumination, ambient occlusion and reflections are all built in to Voxile’s graphics pipeline and create a wonderful visual style. Art and design workloads are reduced because the engine automatically makes all the voxels look and feel right.
* Co-op Multiplayer: Both world crafting and destruction happen seamlessly and persistently in real-time. This opens the door for group gameplay and modding experiences like you find in Valheim, Minecraft, Helldivers, Peak, and more… For example: a level where you build a fortress with your friends by day before you have to defend it from zombie raiders at night can be trivially constructed in Voxile.
* Quest and Inventory Systems: Wouter has mentioned being heavily inspired by Fallout. Each Voxile world map can offer the player RPG-style quests, progression and upgrades.
* Tactile Combat: Weapons are juicy and responsive. Melee weapons have weight and impact to them while customizable range weapons, guns and explosives (why would Wouter add grenades to a “Builder’s Update”!?) cause procedural voxel damage. Just like the world, enemies exhibit voxel-based damage modeling. The result is like Soldier of Fortune’s visceral damage system.
* UGC: The modding potential for Voxile is obvious and expansive. Making custom assets is like playing with Legos.
Just look at the way the look and feel of the game changes dramatically across worlds.
As new worlds get created, the prefabbed assets they contain become recyclable modules for future level design and modding (à la LittleBIGPlanet).
While Wouter has never publicly stated any plans whatsoever to use AI, it’s clear that with his skill and control over the language, the engine and the game, he could add any number of procedural world generation features to Voxile in the future… stuff that most other gamedevs could only dream of (or at the very least they’d have to submit a feature request ticket to their game engine provider).
In an industry that is hungry for growth and innovation, Wouter has created a full-stack, farm-to-table game technology that is truly one-of-a-kind. Everyone should take a moment to check out the free Voxile Demo and if you like the content or want a rich sandbox to mod your own worlds in… you should consider supporting his studio by buying the game on Steam now for 40% off. You can join the public VoxRay Games Discord channel to keep tabs on their latest news. Wouter, congrats again on The Builder’s Update! EGG is excited by what you have built and to go on this journey with you.
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Read the original on elbowgreasegames.substack.com »
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