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1 1,139 shares, 47 trendiness

Isometric NYC

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2 962 shares, 38 trendiness

Microsoft gave FBI a set of BitLocker encryption keys to unlock suspects' laptops: Reports

Microsoft pro­vided the FBI with the re­cov­ery keys to un­lock en­crypted data on the hard dri­ves of three lap­tops as part of a fed­eral in­ves­ti­ga­tion, Forbes re­ported on Friday.

Many mod­ern Windows com­put­ers rely on full-disk en­cryp­tion, called BitLocker, which is en­abled by de­fault. This type of tech­nol­ogy should pre­vent any­one ex­cept the de­vice owner from ac­cess­ing the data if the com­puter is locked and pow­ered off.

But, by de­fault, BitLocker re­cov­ery keys are up­loaded to Microsoft’s cloud, al­low­ing the tech gi­ant — and by ex­ten­sion law en­force­ment — to ac­cess them and use them to de­crypt dri­ves en­crypted with BitLocker, as with the case re­ported by Forbes.

The case in­volved sev­eral peo­ple sus­pected of fraud re­lated to the Pandemic Unemployment Assistance pro­gram in Guam, a U. S. is­land in the Pacific. Local news out­let Pacific Daily News cov­ered the case last year, re­port­ing that a war­rant had been served to Microsoft in re­la­tion to the sus­pects’ hard dri­ves. Kandit News, an­other lo­cal Guam news out­let, also re­ported in October that the FBI re­quested the war­rant six months af­ter seiz­ing the three lap­tops en­crypted with BitLocker.

A spokesper­son for Microsoft did not im­me­di­ately re­spond to a re­quest for com­ment by TechCrunch. Microsoft told Forbes that the com­pany some­times pro­vides BitLocker re­cov­ery keys to au­thor­i­ties, hav­ing re­ceived an av­er­age of 20 such re­quests per year.

Apart from the pri­vacy risks of hand­ing re­cov­ery keys to a com­pany, Johns Hopkins pro­fes­sor and cryp­tog­ra­phy ex­pert Matthew Green raised the po­ten­tial sce­nario where ma­li­cious hack­ers com­pro­mise Microsoft’s cloud in­fra­struc­ture — some­thing that has hap­pened sev­eral times in re­cent years — and get ac­cess to these re­cov­ery keys. The hack­ers would still need phys­i­cal ac­cess to the hard dri­ves to use the stolen re­cov­ery keys.

It’s 2026 and these con­cerns have been known for years,” Green wrote in a post on Bluesky. Microsoft’s in­abil­ity to se­cure crit­i­cal cus­tomer keys is start­ing to make it an out­lier from the rest of the in­dus­try.”

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Read the original on techcrunch.com »

3 931 shares, 33 trendiness

Bugs Apple Loves

Why else would they keep them around for so long?

Why else would they keep them around for so long?

Every bug is dif­fer­ent. But the math is al­ways real.

Think our num­bers are wrong? Edit them your­self.

Users Affected × Frequency × Time Per Incident

How many Apple users hit this bug, how of­ten, and how long they suf­fer each time.

Σ (Workaround Time × Participation Rate)

The ex­tra time spent by peo­ple who try to fix what Apple won’t.

Years Unfixed × Pressure Factor

How long Apple has known about this and how ur­gent the task usu­ally is.

Human Hours Wasted ÷ Engineering Hours to Fix

How many times over Apple could have fixed it with the pro­duc­tiv­ity they’ve de­stroyed.

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Read the original on www.bugsappleloves.com »

4 882 shares, 35 trendiness

GPTZero finds 100 new hallucinations in NeurIPS 2025 accepted papers

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Read the original on gptzero.me »

5 799 shares, 1 trendiness

jQuery 4.0.0

On January 14, 2006, John Resig in­tro­duced a JavaScript li­brary called jQuery at BarCamp in New York City. Now, 20 years later, the jQuery team is happy to an­nounce the fi­nal re­lease of jQuery 4.0.0. After a long de­vel­op­ment cy­cle and sev­eral pre-re­leases, jQuery 4.0.0 brings many im­prove­ments and mod­ern­iza­tions. It is the first ma­jor ver­sion re­lease in al­most 10 years and in­cludes some break­ing changes, so be sure to read through the de­tails be­low be­fore up­grad­ing. Still, we ex­pect that most users will be able to up­grade with min­i­mal changes to their code.

Many of the break­ing changes are ones the team has wanted to make for years, but could­n’t in a patch or mi­nor re­lease. We’ve trimmed legacy code, re­moved some pre­vi­ously-dep­re­cated APIs, re­moved some in­ter­nal-only pa­ra­me­ters to pub­lic func­tions that were never doc­u­mented, and dropped sup­port for some magic” be­hav­iors that were overly com­pli­cated.

We have an up­grade guide and jQuery Migrate plu­gin re­lease ready to as­sist with the tran­si­tion. Please up­grade and let us know if you en­counter any is­sues.

As usual, the re­lease is avail­able on our CDN and the npm pack­age man­ager. Other third party CDNs will prob­a­bly have it avail­able soon as well, but re­mem­ber that we don’t con­trol their re­lease sched­ules and they will need some time. Here are the high­lights for jQuery 4.0.0.

jQuery 4.0 drops sup­port for IE 10 and older. Some may be ask­ing why we did­n’t re­move sup­port for IE 11. We plan to re­move sup­port in stages, and the next step will be re­leased in jQuery 5.0. For now, we’ll start by re­mov­ing code specif­i­cally sup­port­ing IE ver­sions older than 11.

We also dropped sup­port for other very old browsers, in­clud­ing Edge Legacy, iOS ver­sions ear­lier than the last 3, Firefox ver­sions ear­lier than the last 2 (aside from Firefox ESR), and Android Browser. No changes should be re­quired on your end. If you need to sup­port any of these browsers, stick with jQuery 3.x.

jQuery 4.0 adds sup­port for Trusted Types, en­sur­ing that HTML wrapped in TrustedHTML can be used as in­put to jQuery ma­nip­u­la­tion meth­ods in a way that does­n’t vi­o­late the re­quire-trusted-types-for Content Security Policy di­rec­tive.

Along with this, while some AJAX re­quests were al­ready us­ing tags to main­tain at­trib­utes such as cross­do­main, we have since switched most asyn­chro­nous script re­quests to use <script> tags to avoid any CSP er­rors caused by us­ing in­line scripts. There are still a few cases where XHR is used for asyn­chro­nous script re­quests, such as when the”head­ers” op­tion is passed (use scrip­tAt­trs in­stead!), but we now use a tag when­ever pos­si­ble.

It was a spe­cial day when the jQuery source on the main branch was mi­grated from AMD to ES mod­ules. The jQuery source has al­ways been pub­lished with jQuery re­leases on npm and GitHub, but could not be im­ported di­rectly as mod­ules with­out RequireJS, which was jQuery’s build tool of choice. We have since switched to Rollup for pack­ag­ing jQuery and we do run all tests on the ES mod­ules sep­a­rately. This makes jQuery com­pat­i­ble with mod­ern build tools, de­vel­op­ment work­flows, and browsers through the use of .

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Read the original on blog.jquery.com »

6 774 shares, 21 trendiness

Héliographe (@heliographe_studio@mastodon.social)

To use the Mastodon web ap­pli­ca­tion, please en­able JavaScript. Alternatively, try one of the na­tive apps for Mastodon for your plat­form.

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7 762 shares, 29 trendiness

Héliographe (@heliographe.studio) on Threads

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8 733 shares, 24 trendiness

America’s Own Goal: Who Pays the Tariffs?

• The 2025 US tar­iffs are an own goal: American im­porters and con­sumers bear nearly the en­tire cost. Foreign ex­porters ab­sorb only about 4% of the tar­iff bur­den—the re­main­ing 96% is passed through to US buy­ers.

• Using ship­ment-level data cov­er­ing over 25 mil­lion trans­ac­tions val­ued at nearly $4 tril­lion, we find near-com­plete pass-through of tar­iffs to US im­port prices.

US cus­toms rev­enue surged by ap­prox­i­mately $200 bil­lion in 2025—a tax paid al­most en­tirely by Americans.

• Event stud­ies around dis­crete tar­iff shocks on Brazil (50%) and India (25–50%) con­firm: ex­port prices did not de­cline. Trade vol­umes col­lapsed in­stead.

• Indian ex­port cus­toms data val­i­dates our find­ings: when fac­ing US tar­iffs, Indian ex­porters main­tained their prices and re­duced ship­ments. They did not eat” the tar­iff.

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Read the original on www.kielinstitut.de »

9 730 shares, 28 trendiness

EU–INC — One Europe. One Standard. — Pan-European legal entity.

We are al­ready work­ing with Brussels. This can be­come re­al­ity. But we need your help!Read the in-de­tail pro­posal, made in col­lab­o­ra­tion with the best startup le­gal teams, funds and founders in Europe.

Europe has the tal­ent, am­bi­tion, and ecosys­tems to cre­ate in­no­v­a­tive com­pa­nies, but frag­men­ta­tion be­tween European na­tions is hold­ing us back.“A startup from California can ex­pand and raise money all across the United States. But our com­pa­nies still face way too many na­tional bar­ri­ers that make it hard to work Europa-wide, and way too much reg­u­la­tory bur­den.”

Yes! But we need your help!So far, we sub­mit­ted our pro­posal to Justice Commissioner McGrath and Startup Commissioner Zaharieva. President Von der Leyen has setup a ded­i­cated work­ing group in the Commission with whom we are in reg­u­lar con­tact.Ad­di­tion­ally, the European Council and Parliament have each sig­naled in­ter­est in the EU–INC, or what in Brussel is called the 28th regime” (for 28th vir­tual state).

The en­tire com­mu­nity is cur­rently in­flu­enc­ing the up­com­ing European Commission leg­isla­tive pro­posal for a pan-Eu­ro­pean le­gal en­tity which is set to be re­leased in Q1 2026. We need your help, see be­low!Af­ter­wards, the European Parliament and the European Council (made up of the 27 na­tional gov­ern­ments) agree on the leg­isla­tive de­tails. The fi­nal im­ple­men­ta­tion of the EU–INC would then hap­pen in 2027. For more de­tails of what hap­pened so far and what comes next, read our roadmap.

In Europe, laws are still de­cided on na­tional level, mean­ing we need to con­vince all 27 EU mem­ber state gov­ern­ments to back the EU–INC. Thus we need YOU to ac­ti­vate your con­tacts, talk to your na­tional politi­cians about the ur­gency of the EU–INC, talk to the press about how cru­cial the EU–INC is for European star­tups.Na­tional gov­ern­ments need to un­der­stand the ne­ces­sity of EU–INC for the fu­ture of Europe. Read more in FAQ.

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Read the original on www.eu-inc.org »

10 724 shares, 29 trendiness

A$AP Rocky Releases Helicopter Music Video featuring Gaussian Splatting

Believe it or not, A$AP Rocky is a huge fan of ra­di­ance fields.

Yesterday, when A$AP Rocky re­leased the mu­sic video for Helicopter, many view­ers fo­cused on the chaos, the mo­tion, and the un­mis­tak­able early MTV en­ergy of the piece. What’s eas­ier to miss, un­less you know what you’re look­ing at, is that nearly every hu­man per­for­mance in the video was cap­tured vol­u­met­ri­cally and ren­dered as dy­namic splats.

I spoke with Evercoast, the team re­spon­si­ble for cap­tur­ing the per­for­mances, as well as Chris Rutledge, the pro­jec­t’s CG Supervisor at Grin Machine, and Wilfred Driscoll of WildCapture and Fitsū.ai, to un­der­stand how Helicopter came to­gether and why this pro­ject rep­re­sents one of the most am­bi­tious real world de­ploy­ments of dy­namic gauss­ian splat­ting in a ma­jor mu­sic re­lease to date.

The de­ci­sion to shoot Helicopter vol­u­met­ri­cally was­n’t dri­ven by tech­nol­ogy for tech­nol­o­gy’s sake. According to the team, the di­rec­tor Dan Strait ap­proached the pro­ject in July with a clear cre­ative goal to cap­ture hu­man per­for­mance in a way that would al­low rad­i­cal free­dom in post-pro­duc­tion. This would have been ei­ther im­prac­ti­cal or pro­hib­i­tively ex­pen­sive us­ing con­ven­tional film­ing and VFX pipelines.

Chris told me he’d been track­ing vol­u­met­ric per­for­mance cap­ture for years, fas­ci­nated by emerg­ing tech­niques that could en­able vi­su­als that sim­ply weren’t pos­si­ble be­fore. Two years ago, he be­gan pitch­ing the idea to di­rec­tors in his cir­cle, in­clud­ing Dan, as a someday” work­flow. When Dan came back this sum­mer and said he wanted to use vol­u­met­ric cap­ture for the en­tire video, the pro­lif­er­a­tion of gauss­ian splat­ting en­abled them to take it on.

The aes­thetic leans heav­ily into ki­netic mo­tion. Dancers col­lid­ing, bod­ies sus­pended in midair, chaotic fight scenes, and per­form­ers in­ter­act­ing with props that later dis­solve into some­thing else en­tirely. Every punch, slam, pull-up, and fall you see was phys­i­cally per­formed and cap­tured in 3D.

Almost every hu­man fig­ure in the video, in­clud­ing Rocky him­self, was recorded vol­u­met­ri­cally us­ing Evercoast’s sys­tem. It’s all real per­for­mance, pre­served spa­tially.

This is not the first time that A$AP Rocky has fea­tured a ra­di­ance field in one of his mu­sic videos. The 2023 mu­sic video for Shittin’ Me fea­tured sev­eral NeRFs and even the GUI for Instant-NGP, which you can spot through­out the piece.

The pri­mary shoot for Helicopter took place in August in Los Angeles. Evercoast de­ployed a 56 cam­era RGB-D ar­ray, syn­chro­nized across two Dell work­sta­tions. Performers were sus­pended from wires, hang­ing up­side down, do­ing pull-ups on ceil­ing-mounted bars, swing­ing props, and per­form­ing stunts, all in­side the cap­ture vol­ume.

Scenes that ap­pear sur­real in the fi­nal video were, in re­al­ity, grounded in very phys­i­cal se­tups, such as wooden planks stand­ing in for he­li­copter blades, real wire rigs, and real props. The vol­u­met­ric data al­lowed those el­e­ments to be re­moved, re­com­posed, or en­tirely re­con­tex­tu­al­ized later with­out los­ing the au­then­tic­ity of the hu­man mo­tion.

Over the course of the shoot, Evercoast recorded more than 10 ter­abytes of raw data, ul­ti­mately ren­der­ing roughly 30 min­utes of fi­nal splat­ted footage, ex­ported as PLY se­quences to­tal­ing around one ter­abyte.

That data was then brought into Houdini, where the post pro­duc­tion team used CG Nomads GSOPs for ma­nip­u­la­tion and se­quenc­ing, and OTOYs OctaneRender for fi­nal ren­der­ing. Thanks to this com­bi­na­tion, the pro­duc­tion team was also able to re­light the splats.

One of the more pow­er­ful as­pects of the work­flow was Evercoast’s abil­ity to pre­view vol­u­met­ric cap­tures at mul­ti­ple stages. The di­rec­tor could see live spa­tial feed­back on set, gen­er­ate quick mesh based pre­views sec­onds af­ter a take, and later re­view fully ren­dered splats through Evercoast’s web player be­fore down­load­ing mas­sive PLY se­quences for Houdini.

In prac­tice, this meant cre­ative de­ci­sions could be made rapidly and cheaply, with­out com­mit­ting to heavy down­stream pro­cess­ing un­til the team knew ex­actly what they wanted. It’s a work­flow that more closely re­sem­bles sim­u­la­tion than tra­di­tional film­ing.

Chris also dis­cov­ered that Octane’s Houdini in­te­gra­tion had ma­tured, and that Octane’s early splat sup­port was far enough along to en­able re­light­ing. According to the team, the abil­ity to re­light splats, in­tro­duce shad­ow­ing, and achieve a more di­men­sional 3D video” look was a ma­jor rea­son the fi­nal aes­thetic lands the way it does.

The team also used Blender heav­ily for lay­out and pre­vis, con­vert­ing splat se­quences into light­weight proxy caches for scene plan­ning. Wilfred de­scribed how WildCapture’s in­ter­nal tool­ing was used se­lec­tively to in­tro­duce tem­po­ral con­sis­tency. In his words, the team de­rived prim­i­tive pose es­ti­ma­tion skele­tons that could be used to trans­fer mo­tion, sup­port col­li­sion se­tups, and al­low Houdini’s sim­u­la­tion toolset to han­dle rigid body, soft body, and more phys­i­cally grounded in­ter­ac­tions.

One re­cur­ring re­ac­tion to the video has been con­fu­sion. Viewers as­sume the im­agery is AI-generated. According to Evercoast, that could­n’t be fur­ther from the truth. Every stunt, every swing, every fall was phys­i­cally per­formed and cap­tured in real space. What makes it feel syn­thetic is the free­dom vol­u­met­ric cap­ture af­fords. You aren’t lim­ited by the cam­er­a’s com­po­si­tion. You have free rein to ex­plore, repo­si­tion cam­eras af­ter the fact, break spa­tial con­ti­nu­ity, and re­com­bine per­for­mances in ways that 2D sim­ply can’t.

In other words, ra­di­ance field tech­nol­ogy is­n’t re­plac­ing re­al­ity. It’s pre­serv­ing every­thing.

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Read the original on radiancefields.com »

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